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2014特斯拉模型S.3D模型

$99
或者
3D模型许可: 标准    升级许可证
Feb 14, 2018
CheckMate Pro 已认证
格式
原生
3ds Max 2015  |  V-Ray 3.50.04
Cinema 4D R17  |  Default Scanline
Maya 2015  |  Default Scanline
Maya 2015  |  V-Ray 3.10.01
3ds Max 2015  |  Default Scanline
3D Studio
FBX
OBJ
3D 模型 产品规格
128,160 多边形
143,202 顶点
Polygonal Quads/Tris 几何
纹理
物料
UV映射
Mixed 未包装UV
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High detailed 3D model of 2014 Tesla Model S with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with V-Ray and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 7 textures, which vary in resolution from 1024x1024px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 128,160 faces and 143,202 vertices
       MeshSmooth iteration 1: 511,095 faces and 542,325 vertices
       MeshSmooth iteration 2: 2,044,380 faces and 2,106,441 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 128,160 faces and 143,202 vertices
       Subdivision iteration 1: 511,095 faces and 542,325 vertices
       Subdivision iteration 2: 2,044,380 faces and 2,106,441 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 128,160 faces and 143,202 vertices
       Subdivision iteration 1: 511,095 faces and 542,325 vertices
       Subdivision iteration 2: 2,044,380 faces and 2,106,441 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 128,160 faces and 143,202 vertices
       medium: 511,095 faces and 542,325 vertices
       high: 2,044,380 faces and 2,106,441 vertices

   - .3DS format (3 files included):
       low: 254,775 faces and 207,707 vertices
       medium: 1,022,190 faces and 665,467 vertices
       high: 4,088,760 faces and 2,374,268 vertices
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