Consistent Results. Everywhere.
Imagine the world’s largest library of 3D models available in any format. TurboSquid is proud to announce a breakthrough in 3D model standardization - StemCell. 3D artists will soon be able to build a model in their preferred format, upload it to TurboSquid’s servers, and receive perfect conversions to many other formats, including major game engines. Customers will feel like they’re working with a native file, no matter what app they’re working in. Artists can focus on building beautiful new models instead of mastering the art of conversions. Our vision is that buying a 3D model will be as reliable as buying a stock photo - it should just work.
Under the hood, a StemCell submission consists of clean geometry and texture-based materials for standard specular and PBR workflows.
Ideal StemCell 3D Model
We've been huge StemCell supporters since TurboSquid first approached us with the idea. Sane 3D standardization that will open up a huge library of PBR-based models to our Max and Maya developers? We can't wait! StemCell models will help Autodesk's community realize the vision for their next game or VR project that much quicker.Frank DeLise, Senior Director of Immersive Experiences Group for Autodesk
I really like that TurboSquid is tackling this problem," said Sebastien Deguy, Founder and CEO of Allegorithmic. "Their PBR-based approach to material conversions lines up very nicely with the modern texture workflows that we support and that we've seen adopted by tens of thousands of Substance Designer & Painter users worldwide.Sébastien Deguy, Founder and CEO of Allegorithmic
StemCell is open to all artists. Artists can currently upload a model built in 3ds Max or Maya (with either V-Ray or Mental Ray) as well as Cinema 4D (Advanced/Physical renderer). TurboSquid will then provide these artists with cross conversions to 3ds Max, Maya, Cinema 4D as well as Unreal and Unity (only when metallic PBR textures are submitted).
Some of the biggest companies in the 3D industry are helping to shape the StemCell spec and process. Learn more about our StemCell Industry Council.
Try a StemCell Model In Your Workflow
See StemCell in action. Click on the button below to see all available StemCell content - each model has been published with a wide variety of formats including 3ds Max, Maya, Cinema 4D, Unity, and Unreal.
StemCell is an exciting step forward for everyone in the stock 3D industry. Finally there is a tool for converting your models seamlessly into different formats, which gives us back precious time to focus on making beautiful models. We are thrilled to be among the first to experience this amazing automation process.
I have always worked on modeling and texturing, but never studied and understood fully the specular maps settings and creation of physically-correct materials. The StemCell info you have shared has been very valuable to my development. Every time I apply corrections based on the spec, they always look perfect to me. I am amazed at how the model can significantly improve with a few simple tweaks and changed values!
TurboSquid artists - learn how you can start making your first StemCell model.
Our spec and training are now live - head over to Squid.io to learn more about StemCell and PBR workflows.LEARN MORE