== Specifications == - This model visualizing a modern luxury perfume bottle made of thick clear glass with brown tip and cap - The model has subdivision mod. (TurboSmooth) with iterations=2; - Scene contains: 3 objects, 4 Camera, 3 Lights - Verts and poly count without subdivision. - Set : [Total] Verts(442) - Polygons(434) - Bottle_Cap: Verts(138) - Polygons(136) - Bottle_Body: Verts(274) - Polygons(270) - Perfume: Verts(30) - Polygons(28) - All objects are in one piece - Multi/Sub-Object with Standard materials. - Every object in the scene has a seperated material slot. - Textures used: - Bathroom_reflection_Golden2.jpg: Dimensions (1600 x 1143) - Bathroom_reflection_Silver.jpg: Dimensions (1600 x 1143) - Diagonal_45_Smooth_Bump.tif: Dimensions (1014 x 1014) - UV.tif: Dimensions (1024 x 1024) - UV_Mask.tif: Dimensions (1024 x 1024)
== General Characteristics == - The preview rendered with Mental Ray Renderer (no 3rd party renderer or plug-ins) - Clean edge loops, quads only - Real world scale : - Full size: 7.6 x 3.7 x 10.7 (11.3 with cap) centimeters - No overlaps (faces, verts, or UVs), no open edges. - Positioned and scaled to origin (0,0,0) - Model is multi-objects and grouped with name [Bottle]. - All cameras used for previews included in the scene.
== Types Included == - All NONE MAX formats are WITHOUT subdivision. - In NONE MAX Some materials (like Raytrace) was changed or removed due to incompatibility. - .max (version 2011) - .obj - .fbx - .dwf - .3ds
== Animations == - No animation
== Additional Render Elements == - 4 Target Cameras Included - Lights Included (1 x Spot, 2 x Omni).
== History == - Model create using 3ds Max 2014 (publish version is 3ds Max 2011)