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Toyota Gazoo Racing TS050 Гибрид LMP1 WEC Сезон 2019 2020 3D модель

$89
или же
Бесплатная лицензия
- Только для редакционного использования
Интеллектуальная собственность, изображенная в этой модели, , в том числе бренды "toyota", "le mans series" а также "fia world endurance championship", не связана и не одобрена первоначальными правообладателями и должна использоваться в соответствии с ограничения использования редакции.
Включенные форматы
Sep 12, 2019
CheckMate Pro Проверенный
Сертифицированный StemCell
3ds Max 2016 V-Ray 3.30.04
Cinema 4D R18 Advanced Render
Cinema 4D R18 Arnold 5.3.1.1
Unity 5.4
Unreal 4.10
3ds Max 2018 Arnold 5.3.1.1
3ds Max 2015 mental ray
3ds Max 2015 V-Ray 3.2
Maya 2017 Arnold 5.3.1.1
Maya 2015 mental ray
Maya 2015 V-Ray 3.2
3D Studio
DXF 2010
FBX
OBJ
STL
FBX Metallic v
FBX Specular v
glTF 2.0

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3D модель Характеристики
Код товара:1445247
опубликованный:
Геометрия:Polygonal Quads/Tris
Полигоны:27,104
вершины:27,453
текстуры:Yes
материалы:Yes
подстроенный:No
мультипликационный:No
UV Mapped:Yes
Развернутые уф:Yes, non-overlapping
художник
TurboSquid Член С July 2008
В настоящее время продается 519 товары
достижения:
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Официальное уведомление: Интеллектуальная собственность, изображенная в этой модели, , в том числе бренды "toyota", "le mans series" а также "fia world endurance championship", не связана и не одобрена первоначальными правообладателями.

Описание
Low-poly subdivision-ready 3D model of Toyota Gazoo Racing TS050 Hybrid LMP1 WEC Season 2019 2020 with PBR materials (Specular and Metallic workflows). Race car under #7 driven by Mike Conway, Kamui Kobayashi and Jose Maria Lopez. Race car under #8 driven by Sebastien Buemi, Brendon Hartley and Kazuki Nakajima.

Advantages of the model:

- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 31 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- 3DS MAX archieve includes separate layers of diffuse texture thus making changes to textures is easy as never.
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Polygons count: 27,104 (no n-gons)
    Subdivision 1 polygons count: 215,540
    Subdivision 2 polygons count: 862,160
- Vertices count: 27,453
- Unit Scale: Metric / Centimeters


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular (4,096 x 4,096 PNG)
- Glossiness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Textures (Metallic workflow):
- Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Metallic (4,096 x 4,096 PNG)
- Roughness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in the following formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- STL


You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
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