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Глушитель звука и штурмовой комплект 3D модель

ФОРМАТЫ
РОДНОЙ
3ds Max 2012  |  Default Scanline 2012
Unreal 4.11
FBX 2014
OBJ 2014
3D модель Характеристики
1,666 Полигоны
836 вершины
Polygonal Quads/Tris Геометрия
текстуры
материалы
UV Mapped
non-overlapping Развернутые уф
Код товара: 1112319
43 Продукты
С 2014
Here is the set of 3 assault silencers colored in black (plastic and metal). All of them are not replicas, but an realistic representation of 'can be' devices.

Originally created with 3ds Max 2012 and xNormal. Model were rendered in Unreal Engine 4.11 and Marmoset.

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Ready for use in game or realtime presentation.

Model have PBR materials (metalness workflow).

Ready for use with Unreal Engine 4. All products have appropriate archive (***_UE4.rar) which could be used directly in Unreal Engine - just unpack it into your Unreal_Project/Content folder.

Warning! In some cases UE Editor breaks reference links to textures - in this case you should relink texture nodes manually.

In Unreal Engine use item from folder [archive_name]\Props\BP_[name] - it has basic unreal blueprint setup.

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You can use models in Unity to achieve similar render results (maps included into archives) but you will need to repack maps according to Unity Metalness shader and invert green channel of normal map manualy.

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Each model could be placed on barrel muzzle brake (were tested on ACR rifle model, not included).

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Specifications:

Each model have 2 LODs and Collision mesh.

--> Fire Suppressor Barrel Attachment:

- LOD 0 : 598 tris, 299 vertices;
- LOD 1 : 330 tris, 165 vertices;
- Collision : 28 tris , 16 vertices.

--> Round Silencer Suppressor for Assault Weapon:

- LOD 0 : 704 tris, 355 vertices;
- LOD 1 : 396 tris, 201 vertices;
- Collision : 28 tris , 16 vertices.

--> Assault Weapon Square Sound Supressor

- LOD 0 : 364 tris, 182 vertices;
- LOD 1 : 224 tris, 112 vertices;
- Collision : 28 tris , 16 vertices.


For each model there are:

- 1 material;
- 1 UV layout (unreal project already have additional lightmap layout);
- padding set up at 8 pixels minimum;
- 3 main texture maps: Albedo (BaseColor/Diffuse), Packed (Metalness, Roughness, AO), Normals;
- 3 additional 'unpacked' texture maps: Metalness, Roughness, Ambient Occlusion;
- all textures are 2K;
- all textures are TGA;

- in Unreal archive LODs are already binded;

- models consist only from tris and quads;
- there're no ngons;
- models are fully unwrapped.

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I hope you would like these assets and they will be useful for you, but in case of any problems or questions feel free to contact with me or support.
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