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M60 3D модель

$99
или же
Бесплатная лицензия
- Все расширенное использование
Включенные форматы
3ds Max 2019 Default Scanline
FBX 2012, 2018
OBJ
Curvature/Color ID/UV Template
specular_gloss_maps.zip
unity_textures.zip
unreal_textures.zip
m60_substance_painter.zip
Substance Painter Source File

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3D модель Характеристики
Код товара:1407231
опубликованный:
Геометрия:Polygonal Quads/Tris
Полигоны:67,597
вершины:38,209
текстуры:Yes
материалы:Yes
подстроенный:No
мультипликационный:No
UV Mapped:Yes
Развернутые уф:Yes, overlapping
художник
TurboSquid Член С January 2009
В настоящее время продается 283 товары
достижения:
Рейтинг продукта
нетаксированный
Описание
Game ready M60 LMG for PBR game engines/renderers.

This product is intended for game/real time/background use. This model is not intended for subdivision. Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.

The textures in the embedded Marmoset preview are somewhat compressed. The textures you get when you purchase this product have better quality.

||SPECS||

- Geometry is triangulated to ensure best shading. A quaded version of the mesh is also included.
- Model unwrapped manually to make most efficient use of the UV space.
- All materials and objects named appropriately
- Scaled to approximate real world size (centimeters)
- Tested in Marmoset Toolbag 3 (see renders)
- Tested in Unreal Engine 4
- Tested in Unity Engine
- No special plugins needed.
- .obj and .fbx versions exported from 3ds Max 2019

Model ready for animation. Moveable parts include:
- bolt
- trigger
- magazine
- magazine follower
- cocking knob
- magazine release
- fire selector
- grip safety

|| Textures ||

- 4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) for the gun
- 512x512 base color, roughness, metalness, normal and AO (ambient occlusion) for the 9mm cartridge
- Also included: textures in specular/gloss PBR format for those who prefer that setup.
- Textures designed for physically based rendering (PBR)
- Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them. Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter.
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