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Лабрадор ретривер (мех) (анимированный) 3D модель

Лицензия на 3D модель: стандарт    Обновление лицензии
Aug 4, 2011
CheckMate Pro Проверенный
ФОРМАТЫ
РОДНОЙ
Maya 2009  |  mental ray
Maya 2011  |  mental ray
Maya 2018  |  Arnold
3D модель Характеристики
28,498 Полигоны
29,117 вершины
Polygonal Геометрия
текстуры
материалы
UV Mapped
non-overlapping Развернутые уф
подстроенный
мультипликационный
Код товара: 598591
436 Продукты
С 2005
317
54
***INCLUDES THE UPDATED MAYA 2018/ ARNOLD FORMAT

High Detailed Realistic Labrador Retriever - FULLY RIGGED AND ANIMATED, completely UVunwrapped and textured made with Maya - Shave and A Haircut for fur(see the bottom of the page for further informations)

**********************************************************************************************
This scene is Ready to render EXACTLY as you see above (-see NOTE-) with MentalRay settings.
This model has been modeled with a clean topology based on quads and loops. It is FULLY RIGGED AND ANIMATED.

The model is provided with 4k high resolution textures (color map is.TGA):

color (4096x4096)
bump (4096x4096)
eye color (1024x1024)
eye diffuse (1024x1024)
eye bump(1024x1024)
eye incandescence (1024x1024)

*********************

This pack includes all the following formats:

Maya 2018 .mb - Arnold
Maya 2009 .ma - Mental Ray
Maya 2090 .mb - Mental Ray

Polycount (including gum/teeth/tongue): 28498

---Rig Info---

This model is rigged using simple ikHandles and NURBS primative control objects to help achieve realisitc animations of the the limbs,
joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.

Two animation sets have been included in frames 1-114 and are defined below:

2) walk loop (1-72)
4) run loop (77-114)

The Bind pose (T-pose) is at frame (-50)

---Shave and A Haircut Info---

The Maya files have been created with Maya 2009 (***)and Shave and A Haircut. The Shave and Haircut Fur is included in all the MAYA formats.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
The actual rendering time is about 4 minutes for a 1200x1200 frame (rendered on a system based on a single pentium quadcore with 8 gigs ram)

3 different hair systems for a total of 250k hair prim (multistrand = 2)

*** you would need shave 9.6 for Maya 2018 in order to render the fur in the Maya 2018 version.
-----------------------------------------
NO POSTWORK ON THESE RENDERS (MENTAL RAY/ARNOLD)

***INCLUDES THE UPDATED MAYA 2018/ ARNOLD FORMAT
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