- Real-world scale - Millimeters - Unique and meaningful names for objects and materials - Scene made in 3ds Max 2014 and set up for V-Ray 2.40.04 renderer - Scene placed into *.rar archive with all textures - World coordinates of flatware model is 0, 0, 0 - All Materials are in Slate material editor for 3ds max - Objects are assigned to their group and layer for 3ds max - Flatware set has subdivision levels: Subdiv. 0 Polys: 6 378 (spoon 920, fork 836, knife 370) Vertices: 3 207 (spoon 462, fork 420, knife 187) Subdiv. 2 Polys: 102 576 (spoon 14 720, fork 13 472, knife 6 000) Vertices: 51 306 (spoon 7 362, fork 6 738, knife 3 002)
- There is high quality reflections with micro scratches (normal bump map 4k). You can disable it by excluding normal bump map from material - Scene includes reflections map (invisible background) - Color can be easily modified by changing diffuse color in material parameters - The model includes VRay lights - No part-name confusion when importing several models into a scene. - No cleaning up necessaryjust drop your models into the scene and start rendering. Result will be like on preview - No NGons. Only Quads and Triangles (1%) - No overlapped faces/vertices - High quality polygonal model, correctly scaled for an accurate representation of the original object - Scene sets for gamma 2.2 - Scene sets for transparent backgroung so don't forget to use file-format that supports transparent.
Used texture maps: - dm-cs-bkgd.jpg 3333*1667px - dm-cs-micro-scratches-normalmap.png 4096*4096px