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2015 Ford Mustang GT 3D модель

Ford License
- Официальный лицензионный продукт

Ford Motor Company has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at Ford's sole discretion.

Включенные форматы
Mar 26, 2014
CheckMate Pro Проверенный
3ds Max 2010 V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Softimage 7.5 Default Scanline
Maya 7.0 Maya Software

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3D модель Характеристики
Код товара:802436
опубликованный:
Геометрия:Polygonal Quads/Tris
Полигоны:90,671
вершины:97,957
текстуры:Yes
материалы:Yes
подстроенный:No
мультипликационный:No
UV Mapped:Yes
Развернутые уф:Mixed
художник
TurboSquid Член С October 2005
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достижения:
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Описание
High detailed 3D model of 2015 Ford Mustang GT with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 17. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 12 textures, which vary in resolution from 48x97px to 1710x1710px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Softimage, Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 90,671 faces and 97,957 vertices
       • MeshSmooth level 1: 361,446 faces and 376,952 vertices
       • MeshSmooth level 2: 1,445,784 faces and 1,476,492 vertices

   - .scn, .mb and .obj formats:
       • low: 90,671 faces and 97,957 vertices
       • medium: 361,446 faces and 376,952 vertices
       • high: 1,445,784 faces and 1,476,492 vertices

   - .lwo and .c4d formats:
       • low: 90,671 faces and 97,957 vertices
       • medium: 361,446 faces and 376,952 vertices
       • high: 1,445,784 faces and 1,476,490 vertices

   - .3ds format:
       • low: 180,104 faces and 113,039 vertices
       • medium: 722,892 faces and 407,264 vertices
       • high: 2,891,568 faces and 1,558,815 vertices
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