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Sauber F2 # 11 Формула 2 Сезон 2019 3D модель

$89
или же
Бесплатная лицензия
- Только для редакционного использования
Интеллектуальная собственность, изображенная в этой модели, , в том числе бренды "formula 2 racing", "pirelli", "sauber", "sencor" а также "formula 1 racing", не связана и не одобрена первоначальными правообладателями и должна использоваться в соответствии с ограничения использования редакции.
Включенные форматы
Jun 24, 2019
CheckMate Lite Проверенный
3ds Max 2016 V-Ray 3.30.04
3D Studio
DXF 2010
FBX
OBJ
STL

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3D модель Характеристики
Код товара:1418461
опубликованный:
Геометрия:Polygonal Quads/Tris
Полигоны:20,826
вершины:20,726
текстуры:Yes
материалы:Yes
подстроенный:No
мультипликационный:No
UV Mapped:Yes
Развернутые уф:Yes, non-overlapping
художник
TurboSquid Член С July 2008
В настоящее время продается 510 товары
достижения:
Рейтинг продукта
нетаксированный
категории

Официальное уведомление: Интеллектуальная собственность, изображенная в этой модели, , в том числе бренды "formula 2 racing", "pirelli", "sauber", "sencor" а также "formula 1 racing", не связана и не одобрена первоначальными правообладателями.

Описание
Low-poly subdivision-ready 3D model of Sauber #11 Dallara F2 Race Car with PBR materials (Specular and Metallic workflows). The race car was fielded by Sauber Junior Team by Charouz under No.11 and driven by Callum Ilott in the Formula 2 season 2019.

Advantages of the model:

- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 31 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- 3DS MAX archieve includes separate layers of diffuse texture thus making changes to textures is easy as never.
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Polygons count: 20,826 (no n-gons)
    Subdivision 1 polygons count: 164,404
    Subdivision 2 polygons count: 657,616
- Vertices count: 20,726
- Unit Scale: Metric / Centimeters


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular (4,096 x 4,096 PNG)
- Glossiness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Textures (Metallic workflow):
- Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Metallic (4,096 x 4,096 PNG)
- Roughness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in the following formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- STL


You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
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