A high quality model of a Roman fort ready to enhance the quality of any of your rendering or real-time game projects.
Model settings: This model has been meticulously checked for errors and issues several times over to ensure quality and error free operation. As with all products in my library all entities have proper names, applied origin points etc.
This models object settings are as follows:
Origin point for all mesh objects: 0,0,0 Rotation point for all mesh objects: 0,0,0 Object scale for all mesh objects: 1,1,1
Built for subdivision: No Polygon type: Quads/Tris Full light setup included: Yes, ready to render just as the previews. Full camera setup included: Yes, ready to render as shown in previews, including the turntable.
Number of mesh objects: 3 Number of light objects: 2 Number of camera objects: 11 Number of materials: 3
Name of mesh object(s): Courtyard RomanBarracks RomanFortWalls
Name of material(s): Courtyard_Mat RomanBarracks_Mat RomanFortWalls_Mat
Formats provided: .Blend, .DAE, .OBJ, .FBX, .3DS
Scale: The model is created in real world scale to make inclusions into projects easy. Below you can find model specific measurements in both metric and imperial. All measurements are rounded up to two decimal points.