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Лошадь (2) (черная) (анимированная) (мех) 3D модель

Лицензия на 3D модель: стандарт    Обновление лицензии
Nov 13, 2017
CheckMate Pro Проверенный
Maya 2017  |  Arnold
Maya 2018  |  Arnold
3D модель Характеристики
15,134 Полигоны
15,682 вершины
Polygonal Quads only Геометрия
UV Mapped
non-overlapping Развернутые уф
Код товара: 1217683
436 Продукты
С 2005
High Detailed Photorealistic Horse (Black color); FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above - hit the '3' button for the geometry approximation preview and render)
- eyes, corneas, gum, teeth and tongue are modeled separately.
8k High resolution textures (main color and normal maps are .tga):

colorBlack.tga (8192x8192)
normal.tga (8192x8192)
displacement.tif (8192x8192)
specular.jpg (8192x8192)
hdr.hdr (3200x1600)
Measurement units: centimeters
Formats included:

Maya 2017 - Maya 2018

HorseBlack_RIG.ma - default RIG (Maya 2017/2018 ascii)
HorseBlack_signaturePose.ma - default RIG (Maya 2017/2018 ascii)

WalkRef.mb - animation file
RunRef.mb - animation file
AttackRef.mb - animation file
DeathRef.mb - animation file
EatRef.mb - animation file
LookAroundRef.mb - animation file
ShruggingHead&WavingRef.mb - animation file
TakeDemageRef.mb - animation file
Run&StopRef.mb - animation file
hairCurvesExportedMaya.ma - hair curves (nurbs) converted from shave and a haircut hair primitives.

hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.
Mesh resolutions- Polycount (quads):
main horse mesh: 9990
gum/teeth: 4692
tongue: 68
eyeballs/corneas: 384
background plane: 1
You would need Shave and A Haircut for Maya 2017/2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 8 minutes for a 1480x800 frame)
--7 different hair systems for a total of about 1.5m hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2017/2018 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.5 (Maya 2017) 9.6 (Maya 2018)
** Please always use an updated Shave and a haircut release to avoid rendering issues.

The actual rendering settings (AA=4) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.

Nine fully editable animation sets have been included in maya files (referenced to the main rig) to make them easier to use and edit:

-walk (39 frames - loopable)
-run (14 frames - loopable)
-attack (100 frames - loopable)
-death (48 frames)
-eat (100 frames)
-look around (100 frames - loopable)
-shrugging head & waving (72 frames - loopable)
-take demage (42 frames - loopable)
-run & stop (170 frames)
The model is provided in the standard rigging pose.
The preview/context pose is also included in a separate maya file.
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