Since the typical grocery store contains hundreds of thousands of products, a scene populated with individual grocery items would be huge, difficult to manage and very slow to render. We've tried to create models that balance 3D detail over low polygon textured products to give a fairly convincing result without resulting in an unmanageable scene.
Our new standard for material setup is to use as few texture maps as possible and the most basic materials possible so you can achieve good results immediately. Even though there are dozens of unique items in this model set, they all reference only a few texture maps so there's not many materials to manage or customize.
It's possible to achieve more realistic results with sophisticated shaders, advanced lighting and renderers like VRay - but those improvements come at a significant cost in terms of render time. We worked with basic materials only, no procedural maps, no Fresnel shaders, no advanced lighting – all optimized to keep render speed fast yet produce fairly realistic results.
Objects are to scale (or very close), all materials are well named, all texture maps are well named and organized, all reflection maps reference the same map so you can easily change reflections on all materials - and we took care to test the converted formats to insure the conversions were successful. We're confident you'll find the models easy to work with and customize to your needs.
As low poly models they are not intended for tight close-up renders. The models were produced in MAX and converted to other formats. Some customization of lighting, reflections, environment, render settings etc will be required to achieve identical results to preview images.
We're confident the models will import correctly, take a minimum amount of effort to integrate and customize in your scene, and will render well. If you encounter any difficulties or require the models in another format, let us know and we'll do our best to help quickly - we know the deadline is always near.