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Футуристический внедорожник 3D модель

Лицензия на 3D модель: стандарт    Обновление лицензии
Sep 9, 2020
CheckMate Pro Проверенный
ФОРМАТЫ
РОДНОЙ
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Software
3D Studio
FBX
OBJ
3D модель Характеристики
175,055 Полигоны
194,602 вершины
Polygonal Quads/Tris Геометрия
текстуры
материалы
UV Mapped
Mixed Развернутые уф
Код товара: 1349038
418 Продукты
С 2005
272
110
High detailed 3D model of Futuristic SUV with interior. The model is designed and produced completely by HKV Studios. Absolutely generic and free from any third party claims.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 23. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 12 textures, which vary in resolution from 33x2500px to 2048x2048px
    - Windshield and rear window are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 175,055 faces and 194,602 vertices
       MeshSmooth iteration 1: 698,918 faces and 739,848 vertices
       MeshSmooth iteration 2: 2,795,672 faces and 2,878,066 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 175,055 faces and 194,602 vertices
       Subdivision iteration 1: 698,918 faces and 739,848 vertices
       Subdivision iteration 2: 2,795,672 faces and 2,878,066 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 175,051 faces and 194,602 vertices
       Subdivision iteration 1: 698,902 faces and 739,848 vertices
       Subdivision iteration 2: 2,795,608 faces and 2,878,066 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 175,055 faces and 194,602 vertices
       medium: 698,918 faces and 739,848 vertices
       high: 2,795,672 faces and 2,878,066 vertices

   - .3DS format (3 files included):
       low: 348,800 faces and 295,154 vertices
       medium: 1,397,836 faces and 939,126 vertices
       high: 5,591,344 faces and 3,323,467 vertices
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