=========================================================== ARIZONA CANYONS - COMPLETE SCENE ===========================================================
This is complete scene of landscape, mountain range in desert, valley. Prepared for hi-res renders and games. Complete package - ready to use scene and additional files for further work.
Dimension of terrain model - 7km x 7km.
EDITABLE SURFACE and POLYCOUNT ----------------------------------------------------- Model uses displace map so mesh is subdividable, you can adjust amount of details and polycount, from Low Poly up to high detailed surface. 'TurboSmooth' placed below 'Displace' modifier so subdivision visibly add details. Polycount of terrain after merged modifiers:
- 3ds max - standard version with standard materials, no light, default renderer, atmosphere, - V-Ray version with V-Ray materials, light and render setups (ready to render like images above), atmosphere,
Preview renders are raw renders from V-Ray file, no post production.
Exported formats: No bugs, Uv works correctly. Obviously there is no light in exported formats. Each format have three versions exported - low poly, mid poly and high poly with polycount as noted above. You can also use attached displace map to build terrain from plane and control polycount as well (like in 3ds max version). Skydome object included.
The model is checked also with Unreal Engine. For real time engines you can import FBX model or build landscape inside engine editor from included displacement map. =========================================================== TEXTURES
There are 7 textures:
- color - 16384 x 16384 px, custom made from textures and generated height maps, - normal maps - 4096 x 4096 px, - specular - 8192 x 8192 px, custom made from textures and generated height maps, - skydomes - 4096 x 1024, 3000 x 3000, 2048 x 2048,
Model made without ngons and to keep polycount as low as possible.
CHECK MATE PRO standard:
- no isolated or overlapped vertices, - no overlapped faces, - no ngons, 100% quads (even skydome), - unwrapped textures, no overlapping, - real world scale, objects at 100% scale at object level, - grouped, ready to merge into the scene, ========================================================== WELL ORDERED
Like all our products this scene is useful and easy to modify.
In this product there is no problem with multiplied materials and textures. Each object is assigned only one material so there is no annoying Multi/Sub-Object materials. Materials, maps and objects are clearly named in English. Objects placed on layer, very easy to work with. =============