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Деловой костюм человек 3D модель

$499
или же
Бесплатная лицензия
- Все расширенное использование
Включенные форматы
Maya 2015 mental ray
ZBrush 4R7
Maya 2015 mental ray

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3D модель Характеристики
Код товара:1016391
опубликованный:
Геометрия:Polygonal Quads only
Полигоны:444,176
вершины:445,486
текстуры:Yes
материалы:Yes
подстроенный:Yes
мультипликационный:Yes
UV Mapped:Yes
Развернутые уф:Mixed
художник
TurboSquid Член С April 2013
В настоящее время продается 25 товары
достижения:
Рейтинг продукта
3 Представленные рейтинги
Darina Ruseva
Aug 22, 2016
Unrealistic big hands, non proportional head and body
jammvisual
Aug 13, 2018
ridiculously slow to work with. The clothes are done as cloth solver not weighted into the rig. So every time you move it has to re compute. Not use able in production.
DigitalEnsemble
Sep 7, 2018
It''s not fair to give this one star. It''s true that it''s not rigged correctly for production. The clothing is simulated and completely unusable. You''ll have to entirely re-rig this. However, the model itself and the texture work is great. Some very nice work here.
Описание
GENERAL

- Model is built to real world scale.
- Units used: cm, model is 190 cm tall.
- Walk cycle animation locates on separate animation level.
- Scene objects are organized by layers and groups.
- No third-party renderer or plug-ins needed.


CHARACTER RIG

- Modular rig with IK and FK modes for each limb. IK and FK controls for spine, head and jaw. Rig is based on Smooth Skin, corrective joint and corrective blend shapes.
- 114 additional joints to correct geometry in complex poses driven by Set Driven Keys or Expressions. Which also can be keyed manually.
- Gestures and poses attribute controls for hands and feet, also controls for individual fingers and toes poses.
- Face controls consists of:
basic skeleton IK/FK controls for jaw, lips, tongue, eyes, eyelids (including auto eye follow).
25 blend shapes facial expressions attributes and 11 phonemes.
extra 129 joints FK rig for tuning expressions.


FEATURES

- Ability to blend between limb's FK and IK joint chains or match one to another in one click.
- Breathing adjustable auto animation.
- Eyelids automatically follow eye by adjustable amplitude.
- Tongue is controlled by IK Spline Handle. Tongue can be stretched and squeezed.
- Head hair, brows and eyelashes are based on ZBrush Fiber Mesh curves.
- All hair is driven by nDynamics.
- Suit is driven by nCloth.
- Model utilizes normal and displacement maps and mental ray subdivision approximation.


TEXTURES

- All textures are in .png format.
- 8192x8192 for the main body.
- 4096x4096 and lower for rest.


PRESENTATION IMAGES

- All preview images are rendered with Mental ray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.
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