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Lobo (4) (RIG) (PELE) Modelo 3D

Licença de modelo 3D: Padrão    Licença de atualização
Dec 5, 2019
CheckMate Pro Certificado
FORMATOS
NATIVO
Maya 2018  |  Arnold
Visualizações
3D Modelo Especificações
16,024 Polígonos
16,374 Vértices
Polygonal Quads only Geometria
Texturas
Materiais
Mapeado por UV
non-overlapping UVs não enrolados
Rigged
ID do produto: 1477087
436 Produtos
Desde 2005
317
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High Detailed Photorealistic Wolf; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
- eyes, corneas, gum/teeth and tongue are modeled separately.
The model is provided in the default RIG pose (rigged) and the signature/preview poses (not-rigged) in separate maya files.
--------------------
BlendShapes included:
- Blink
- Grin
--------------------
-20 High resolution textures:

-the main color map is 8k (.tga)
-the displacement map is 8k (.exr 32bit)

-----------------------
Measurement units: centimeters
-------------------------
Formats included:

-Maya 2018-
WolfRIG_Shave96v16_.ma - default pre-rigging pose (maya 2018 ascii)
WolfSignaturePose_Shave96v16.ma- signature pose NOT-rigged (maya 2018 ascii)
WolfPose_Shave96v16.ma- preview pose (howling) NOT-rigged (maya 2018 ascii)
Hair_Maya2018.ma - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
Guides_Maya2018.ma - guide curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)

-Fbx-
Hair_fbx.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives
Guides_fbx.fbx - guide curves (nurbs) converted from shave and a haircut hair primitives
----------------------
Mesh resolution - Polycount (quads):
main wolf mesh: 6014
eyeballs/corneas: 224
gum-teeth: 2778
tongue: 508
whiskers: 6500
background plane: 1
***********************
RIG NOTE:
The rig is completely flexible and has smart Ctrls, for good deformations. Extra jiggles have been added in key areas for an added skin deformation control.
Below are some features of the rig:

Right Click Menu
Mirror pose for selected Ctrl
Space Switching
IKFK Controller
Auto Clavicle
Global Scale
Stretch Arm/Leg
Elbow/Knee Pin
Bendy Arm/Leg
FootRoll with options IK+FK Spine with smart Controller
Squeeze+Squash Spine
Colored Ctrls.
And more..
BlendShapes included (connected to ML_Head_Skull_CtrlShape):

- Blink
- Grin

***********************
SHAVE AND A HAIRCUT NOTE (you can download the plug-in for free from Unreal/Epic Games website)
You would need Shave and A Haircut for Maya 2018 (*) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 4 minutes for a 1920x1080 frame)
--5 different hair systems for a total of about 2.5mil hairs.

Included: Exported hair curves and guides created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.

* The actual files have been created with Shave and a haircut 9.6v16
** Please always use an updated Shave and a haircut release to avoid rendering issues.
***********************
ARNOLD RENDERER NOTE:
* The actual rendering settings (AA=5) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.

***********************
OTHER NOTES:
-The model is provided in the standard RIG pose.
-The signature preview poses are also included in separate maya files.
***********************
NO POSTWORK ON THESE RENDERS (ARNOLD)
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