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Soldado de força especial Modelo 3D

Licença de modelo 3D: Padrão    Licença de atualização
Apr 29, 2021
CheckMate Pro Certificado
StemCell Certified
FORMATOS
NATIVO
Blender 2.91  |  Cycles Render
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
Unity 5.4
Unreal 4.10
3ds Max 2018  |  Arnold 5.3.1.1
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
FBX
Collada
Other
OBJ
STL
FBX Metallic v
FBX Specular v
glTF 2.0
Special_Force_Soldier_Textures.rar
3D Modelo Especificações
59,258 Polígonos
61,768 Vértices
Polygonal Quads/Tris Geometria
Texturas
Materiais
Mapeado por UV
non-overlapping UVs não enrolados
ID do produto: 1419190
321 Produtos
Desde 2016
295
5
131

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Hello, my dear Customer!
I am happy to present you Special Force Soldier 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!
- Units used: Meters
- Native file format: Blender 2.91

------------------------------ USAGE------------------------------------
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.

----------------------------- PIPELINE:----------------------------------
- Lowpoly and Highpoly models made in Blender 2.91.
- UV mapped in Blender 2.91.
- Baked in Marmoset Toolbag 4.
- Textured in Substance Painter.
- Rendered in Cycles + Marmoset Toolbag 4.

--------------------------- TOPOLOGY/LODs: --------------------------------
US force soldier model consist of 2 objects:
- Soldier_Body: 69.165 tris
- Soldier_Equipment: 46.608 tris

NO LODs provided for this model.
Only Quads and Tris topology used.

--------------------------- MATERIALS: --------------------------------
Model use 2 materials total:
- Soldier_Body
- Soldier_Equipment
Blender 2.91 version use Cycles materials type (Principled shader).

------------------------ TEXTURES and UV:-------------------------
- Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.
- Partially Overlapping method was used to increase texel density.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available.

TEXEL DENSITY:
- Soldier_Body: 3420px/m (8K textures)
- Soldier_Equipment: 8240px/m (8K textures)

TEXTURES:
- Base_Color.png (8192x8192px) - met/rough
- Metallic.png (8192x8192px) - met/rough
- Roughness.png (8192x8192px) - met/rough
- Diffuse.png (8192x8192px) - spec/glos
- Specular.png (8192x8192px) - spec/glos
- Glossiness.png (8192x8192px) - spec/glos
- Normal.png (8192x8192px)
- AO.png (8192x8192px)
- Opacity.png (8192x8192px)

TOTAL: 17 textures in archive

-------------------------- DESCRIPTION:------------------------------
- Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)
- No Ngons used, just Quads and Tris
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials, as you can see on the preview
- No cleaning up necessary, just drop your models into the scene and start rendering
- No special plugin needed to open scene
- Real world scale 1:1
- Units of measurement are meters

-------------------------------- NOTES:----------------------------------
- The 'other' format on product page is .MTL format for .obj model.
Click on 'Gerhald3D' to the right side of the screen to see our other models.

You will like it!

Gerhald3D.
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