Full 3D scene of a traditional Scandinavian apartment
(PLEASE READ THE IMPORTANT NOTES AT THE END OF THE DESCRIPTION BEFORE BUYING)
- Detailed 3d scene of a vintage Nordic apartment. - 3ds Max 2013 and upward. - Modeled to real-world scale (cm), allowing you to use all the assets in your own scenes. - Separate V-Ray (3) and Corona (1.6) versions available. - Full 3D exterior for maximum realism. - Dozens of highly realistic assets, most of which aren't yet available for separate purchase (chairs, sofa, plants, full kitchen, ornaments, flowers, books, magazines, bed, cloths, candles, food, scanned stool, lighting, etc.) - Ultra-realistic shaders for V-Ray and Corona - Set up to render fast (between 2 and 3 hours per image on one dual Xeon workstation with 32GB or RAM) - IES light in kitchen and hallway can be activated for different looks. - Two PSD post-production files and all the preview renders (raw and post-produced) available as a bonus archive in supporting items. - More than 1.7GB of scene and assets in three separate archives. - Full commercial rights: Use the scene for your commercial renders.
IMPORTANT NOTES - Your purchase includes two versions of the same scene for rendering in V-Ray 3 and Corona 1.6 and all required assets for each version. - The scene was modeled in 3ds Max 2016 and saved backward to 3ds Max 2013. It should work in all versions including and upwards from 2013. - When opening the scene in a 3ds Max version earlier than 2016, it may throw a warning telling you that the scene was modeled with a later version of MassFX. This won't affect your ability to render the scene. - In the material editor, you will find two versions of the same HDR map used to illuminate the scene. One is designed to illuminate the scene when rendering living room and bedroom views. The other for rendering kitchen and hallways views. If you render the kitchen and hallway views with the wrong map in the environment slot (Corona) or Domelight (VRay), your render may be too dark. - In the Corona version, I have found that rendering kitchen and hallway scenes with the exterior environment visible may create small artifacts in some highlight. I take this to be a bug. You can deactivate the 'exterior' layer for these scenes to avoid the artifacts. - The exposure in the Corona version was adjusted upwards from +2 to +4 to render the kitchen and hallway previews. You may need to adjust the exposure for these views. - The spotlights in the hallway and in the kitchen are equipped with IES lights. However these are deactivated and were not used for the test renders. You can activate them for a different illumination, but you may have to remap the directory path for the IES lights as 3ds Max cannot strip paths from IES lights. - This is a big scene. Make sure your computer has enough resources to render them. 3DS Max taks about 15GB to render the scene. The preview renders were done in a computer with 32GB of RAM, which should be considered the minimum. - The polygon count is for non-subdivided objects. All Turbosmooth modifiers are set up to activate only at render time, meaning the scene will be a lot heavier when rendering. - The scene was originally modeled in V-Ray and automatically converted to Corona. However, many of the shaders were modified manually to ensure a realistic and similar output in both renderers. - You may notice that the renders come out quite dark. The slight underexposure is intentional in order to speed up the render an