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DTM Audi Teams Pack Temporada 2016 Modelo 3D

$359
ou
Licença isenta de direitos
- Somente usos editoriais
A propriedade intelectual descrita neste modelo , incluindo o marcas "deutsche tourenwagen masters", "audi", "hankook", "teufel", "rally car racing" e "bosch car parts", não é afiliada ou endossada pelos detentores dos direitos originais e deve ser usada de acordo com restrições de uso editorial .
Formatos Incluídos
Apr 18, 2018
CheckMate Lite Certificado
3ds Max 2016 V-Ray 3.30.04
3ds Max 2016 V-Ray 3.30.04
3D Studio
DXF 2010
FBX
OBJ
DirectX

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3D Modelo Especificações
ID do produto:1240383
Publicados:
Geometria:Polygonal Quads/Tris
Polígonos:180,686
Vértices:190,152
Texturas:Yes
Materiais:Yes
Rigged:No
Animado:No
Mapeado por UV:Yes
UVs não enrolados:Mixed
Artista
TurboSquid Membro desde July 2008
Atualmente vende 508 produtos
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Notícia legal: A propriedade intelectual descrita neste modelo, incluindo o marcas "deutsche tourenwagen masters", "audi", "hankook", "teufel", "rally car racing" e "bosch car parts", não é afiliada ou endossada pelos detentores dos direitos originais.

Descrição
Pack of 8 Low-poly subdivision-ready DTM Audi cars 3d models with PBR materials (Specular and Metallic workflows). Based on the 2016 season. The archive contains models of all 4 teams.


Advantages of the models:

- Very clean geometry.
- This models is maximally optimized for use in 3d games and VR.
- Just one material and one set of textures for each model. This allows you to achieve maximum performance in games and real-time applications.
- Very low polycount. Each model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry.
- Real world scale. So you can easily import this model in your project without need to change anything.
- The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations.
- Divided into functional parts and grouped for easy editing and using in game engines.
- Each model consists of 37 separate objects grouped together with a simple and understandable names.
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.

Each models polygons count: 22584 (no n-gons)
Each models vertices count: 23769


Materials:
A V-Ray PBR materials with specular workflow is applied to the models. All of its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- DX NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)

Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- GL NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)

Models available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- X (DirectX)

There are 2 versions of the model in all archives with additional formats (subdivision 0 and 1) with the exception of 3DS and X formats due to limitations on the maximum number of polygons. In these two formats, the model is presented only in subdivision 0 version.
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