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Fórmula Temporada 2018 Race Car Collection Modelo 3D

$189
ou
Licença isenta de direitos
- Somente usos editoriais
A propriedade intelectual descrita neste modelo , incluindo o marcas "formula 3", "formula 2 racing" e "formula 1 racing", não é afiliada ou endossada pelos detentores dos direitos originais e deve ser usada de acordo com restrições de uso editorial .
Formatos Incluídos
3ds Max 2016 V-Ray 3.30.04
3D Studio
DXF 2010
FBX
OBJ

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3D Modelo Especificações
ID do produto:1347765
Publicados:
Geometria:Polygonal Quads/Tris
Polígonos:56,015
Vértices:56,002
Texturas:Yes
Materiais:Yes
Rigged:No
Animado:No
Mapeado por UV:Yes
UVs não enrolados:Yes, non-overlapping
Artista
TurboSquid Membro desde July 2008
Atualmente vende 523 produtos
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Notícia legal: A propriedade intelectual descrita neste modelo, incluindo o marcas "formula 3", "formula 2 racing" e "formula 1 racing", não é afiliada ou endossada pelos detentores dos direitos originais.

Descrição
Collection of 3 low-poly subdivision-ready Formula race cars Season 2018 3D models with PBR materials (Specular and Metallic workflows):

- Formula 1 Model Season 2018
- Formula 2 (F2/18)
- Formula 3 F317 2018 model


Advantages of the models:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- Each model consists of ~20-30 separate objects grouped together. All objects have simple and understandable names;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed.
- Specular and Metallic workflow textures included;
- Compatible with the majority of modern game engines.


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Overall polygons count: 56,015 (no n-gons):
   * Formula 1 Model Season 2018: 20,749
   * Formula 2 (F2/18): 12,911
   * Formula 3 F317 2018 model: 22,355
- Overall vertices count: 56,002
- Unit Scale: Metric / Centimeters


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)


You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
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