Rigged and Animated for: Lightwave 8.5 3DS Max 2009 MAYA 2013 C4D R16, and up MAX 2009 generated FBX OBJ - includes base object and all morph taraget objs
The feathers are geometry so they render fast and no plugins are needed.
This model comes with several pre-animated scenes to get you started.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.
The main controlling objects are (this varies from format to format): GHO Null, Root, LT_Foot, RT_Foot
GHO-Zero.lws is the name given to my BASIC set up, no animation, but it is rigged.
I have provided several scene files to get you started: GHO-Zero.lws GHOLandTakeOff.lws GHO-FlyLoop.lws
The feet and legs are controlled by 'LT-Foot' and 'RT-Foot' [GHO_Locator, Root, FootController_RT, FootController_LT, GHO-Hypernurbs, Root, FootController_RT, FootController_LT] respectively.
There are three 'neck' bones, a 'head' bone and a 'lower beak' bone.
There are 29 Morph targets.
The 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go to 'Object' => 'Properties' => 'Deform' - Object' => Pose Morph Expression Tag - Blend Shape window all depending on format
The wings are controlled by 3 bones each and have 8 Morph positions, including flapping and folded positions