- US $ 10.000 em Proteção Legal (Indenização)
- US $ 1.000.000 em Proteção Legal (Indenização)
- Renúncia a medidas cautelares
- Direitos de modelo atribuíveis
- $ 250.000 em Proteção Legal (Indenização)
- Direitos de modelo atribuíveis
1 Polígonos
1 Vértices
Polygonal Ngons used Geometria
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Texturas
Materiais
Mapeado por UV
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A collection of two highly detailed, high resolution 3D model desert scenes. Note; both scenes use the Multiscatter plugin, which works with Vray in order to render the grass and stone elements.
- Desert scene 1 has two variations; one with Multiscatter, the other is collapsed (and as such has a very high poly count).
- Desert scene 2 requires the multiscatter plugin.
>>> Scene Information - Desert scene 1
- 2 versions included: with and without multiscatter.
- The scene is prepared for Vray.
- The scene uses Linear Workflow.
- No. of polygons in scene, with multiscatter: 3,304,616
- No. of polygons in scene, collapsed: 10,777,216
- The Photoshop file for post-processing work of the main image is included.
>>> Geometry
- The area is ~500x500m.
- The stones are collapsed.
- All models are named and organized with layers.
- Very hires rock geometry.
- The stack is still available (turbosmooth and uv maps) (both versions).
- 2 version included:
... Scene with multiscatter (2,000,000 bushes)
... Scene collapsed; no multiscatter needed: only 500,000 of the bushes are available to handle the polycount.
----------------
>>> Scene Information - Desert scene 2
- The scene is prepared for vray.
- The scene uses the Multiscatter plugin!
- You need this plugin to render the stones and bushes!!
- The scene uses a custom gamma for contrast.
- Photoshop file for postwork of main image is included (1480x800 pixel)
- Polycount: 2,238,624
>>> Geometry
- The area is ~200x200m.
- All models are named and organized with layers.
- Very hires rock geometry.
- The stack of the big stones is still available (turbosmooth and uv maps).
- The stack of the terrain is available.
- You can adjust the terrain by modifying the displace and noise modifier; the plants and stones will move accordingly.
- Stones and bushes are scattered using Multiscatter!
- You need this plugin to render this scene.
- The bushes are real geometry.
>>> Formats
- 3dsmax 2012
- 3dsmax 2010
>>> Please check out my catalogue for more hires and realistic models
>>> If you like this model I would kindly ask you to rate it
>>> This is a computer generated 3d model - it is not a real life object.
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