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Soldado romano Modelo 3D

Licença isenta de direitos
- Todos os usos estendidos
Formatos Incluídos
Nov 20, 2012
CheckMate Pro Certificado
3ds Max 2010 Default Scanline
3ds Max 2011 Default Scanline
3ds Max 2012 Default Scanline
3ds Max 20132 Default Scanline

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3D Modelo Especificações
ID do produto:431097
Geometria:Polygonal Quads/Tris
Mapeado por UV:Yes
UVs não enrolados:Yes, non-overlapping
TurboSquid Membro desde March 2002
Atualmente vende 115 produtos
Classificação do produto
16 Classificações submetidas
Apr 1, 2010
Very interesting object!
Historically correct!
What a pity that is not rigged...
Oct 25, 2010
Aug 15, 2016
- Roman Soldier -

Game Ready Model of a historically accurate Roman Legionnaire.

The geometry is edge-loop based and optimized for real-time games and for production as well. The Model is made up of more than 99% quads. It is in real-world scale and has no ngones or isolated vertices.
Everything is named and organized into layers and selection sets.
The model is uv unwrapped. (more texture details see below)
The Polycount of the model is = 12'227(quad) 21'790(tris).
The separate parts of the model are left untouched, so the polycount can be even more optimized if needed by deleting all the 'unseen' polygons.

- Textures -
The model is provided with the following 39 tga textures:

Body: diffuse, specular, normal(4096x4096)
Teeth: diffuse, specular, normal (1024x1024)
Eyelashes: diffuse, opacity (256x256)
Trousers: diffuse, specular, normal (2048x2048)
Tunic: diffuse, specular, normal (2048x2048)
Armour: diffuse, specular, normal (2048x2048)
Helmet: diffuse, specular, normal (1024x1024)
Bracers: diffuse, specular, normal (512x512)
Belt: diffuse, specular, normal (1024x1024)
Sandale: diffuse, specular, normal (1024x1024)
Sheath: diffuse, specular, normal (1024x1024)
Weapons: diffuse, specular, normal (1024x1024)
Laces: diffuse, specular, opacity, normal (512x512)

The Asset is available in the following file formats:
3ds max 2010
3ds max 2011
3ds max 2012
3ds max 2013

All preview images are rendered with 3ds max standard scanline renderer.
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