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Olho Humano Realista - Pro Modelo 3D

$149
ou
Jul 2, 2014
CheckMate Pro Certificado
FORMATOS
NATIVO
3ds Max 2010  |  mental ray
Maya 2011  |  Maya Software
Other textures
OBJ
Outros arquivos
List_of_Eyes.jpg
Realistic Human Eye - Pro.pdf
Visualizações
3D Modelo Especificações
1,424 Polígonos
1,427 Vértices
Polygonal Quads/Tris Geometria
Texturas
Materiais
Mapeado por UV
Mixed UVs não enrolados
Animado
ID do produto: 824584
36 Produtos
Desde 2010

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|| REALISTIC HUMAN EYE - PRO ||

This eye is good for realistic human characters, will bring life to your models. This eye will help to capture the personality of your 3d characters.

This is a high quality realistic human eye.
The eye comes with high detailed set of textures (4096 x 4096).
This model was made in 3ds Max, and final images rendered with Mental Ray.
The eye was modeled in real-world scale, the eyeball size is approximately 2,5 cm.

Available two version of eye:

Realistic Human Eye - LITE with 4 eyes for $49
Realistic Human Eye - PRO with 90 eyes for $149

|| FEATURES ||

- PRO version of eye include 90 eyes
- realistic SSS (Sub Surface Scattering) textures & shader
- used photo references for best results
- professional quality high resolution textures
- HDRI environment map for realistic reflections
- pupil animation controlled by a morpher
- morph target included
- 3 separate objects: cornea, eyeball, pupil
- clean geometry
- suitable proportions
- iris and pupil not symmetrical
- variable pupil deform
- real-world scale
- system unit: cm

|| POLYGONS ||

2 800 (triangles)

|| TEXTURES & SHADER ||

The render scene has external free Mental Ray shader for better results. The product file include this shader, check info file to install easily them:
- zap's skinplus shader

SSS textures, (4096 x 4096) TGA files:
- color map
- epidermal map
- subdermal map
- backscatter map
- specular map
- normal map
- reflection map (HDR)

|| RENDERING ||

Product is ready to render, lights and cameras included in file. (only in max file)

If you put the eyes to another characters of course you should change the shader/hdri map/lighting settings to match with your current model/scene.

The real human eye is not symmetrical, although my main eye sphere model is symmetrical and has rotate pivot inside that to be user-friendly. The texture of iris is not symmetrical. The pupil has a deform modifier to break the symmetry, if you want you can change back to symmetrical eye or add another deform for pupil. If you want another deform you should change the deform of both mesh (small pupil and for big pupil) version of eye. In real life also the left and the right eye has different shape of pupil.

|| FILE FORMATS ||

Available more file formats:

- 3ds Max 2010 (render scene)
- Maya 2011
- OBJ

Every model has been checked with the appropriate software.
Check out the optional list of eyes!

Enjoy!
Andor Kollar
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