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Porsche Fórmula E Team Pré Temporada Livery 2019 2020 Modelo 3D

$89
ou
Licença isenta de direitos
- Somente usos editoriais
A propriedade intelectual descrita neste modelo , incluindo o marcas "porsche", "formula e racing", "michelin" e "formula 1 racing", não é afiliada ou endossada pelos detentores dos direitos originais e deve ser usada de acordo com restrições de uso editorial .
Formatos Incluídos
Sep 13, 2019
CheckMate Lite Certificado
3ds Max 2016 V-Ray 3.30.04
3D Studio
DXF 2010
FBX
STL
OBJ

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3D Modelo Especificações
ID do produto:1445911
Publicados:
Geometria:Polygonal Quads/Tris
Polígonos:19,451
Vértices:19,187
Texturas:Yes
Materiais:Yes
Rigged:No
Animado:No
Mapeado por UV:Yes
UVs não enrolados:Yes, non-overlapping
Artista
TurboSquid Membro desde July 2008
Atualmente vende 525 produtos
Conquistas:
Classificação do produto
Sem classificação
Categorias

Notícia legal: A propriedade intelectual descrita neste modelo, incluindo o marcas "porsche", "formula e racing", "michelin" e "formula 1 racing", não é afiliada ou endossada pelos detentores dos direitos originais.

Descrição
Low-poly subdivision-ready 3D model of Porsche Formula E Team Pre Season Livery before the season 2019 2020 with PBR materials (Specular and Metallic workflows). The race car powered by Porsche 99X Electric powertrain.

Advantages of the model:
   
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 30 separate objects grouped together. Each of these objects has a simple and understandable name;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Polygons count: 19,451 (no n-gons)
    Subdivision 1 polygons count: 153,052
    Subdivision 2 polygons count: 612,208
- Vertices count: 19,187
- Unit Scale: Metric / Centimeters


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4,096 x 4,096 PNG)
- DX NormalMap (4,096 x 4,096 PNG)
- Specular (4,096 x 4,096 PNG)
- Glossiness (4,096 x 4,096 PNG)
- Opacity (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Textures (Metallic workflow):
- Base Color (4,096 x 4,096 PNG)
- GL NormalMap (4,096 x 4,096 PNG)
- Metallic (4,096 x 4,096 PNG)
- Roughness (4,096 x 4,096 PNG)
- Opacity (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)


You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
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