This is a PBR ready model of a street light. PBR renders from UE4 at the end of the slide.
Originally created with 3ds Max 2014.
This model was designed for use as a real-time asset in a videogame or simulation.
Includes the Unreal Engine 4 package. In the package is the FBX2014 file and the required textures for the UE4 PBR materials.
This model contains 1 separate objects This model contains 1525 polygons with TurboSmooth OFF This model contain 1501 quads, 24 tris, and no ngons. This model contains Standard materials only.
All preview images are rendered with Default Scanline Renderer. Some specified images are Unreal Engine 4 renders. No Photoshop or compositing used, product is ready to render out-of-the-box. Lights and cameras are not included in the file.
Model uses 2 material IDs with a Multi Sub-objects material:
Material ID 1: 2048x2048 [PNG] Texture maps. Diffuse, Roughness, Metallic, Normals, Bump. Material ID 2: Transparent standard material for the glass without the maps applied. You can use the texture maps on this material to paint the glass.
Model is built to real-world scale. Units used: Centimeters. Model is 330 centimeters tall. Scene objects are organized by layers / groups / selection sets. No third-party renderer or plug-ins needed.
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If you encounter any problem leave a comment with the rating system and I will look into it.