- US $ 10.000 em Proteção Legal (Indenização)
- US $ 1.000.000 em Proteção Legal (Indenização)
- Renúncia a medidas cautelares
- Direitos de modelo atribuíveis
- $ 250.000 em Proteção Legal (Indenização)
- Direitos de modelo atribuíveis
18,776 Polígonos
18,989 Vértices
Polygonal Quads/Tris Geometria
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Texturas
Materiais
Mapeado por UV
non-overlapping UVs não enrolados
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Rigged
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A highly detailed, photorealistic model of Tyrannosaurus rex, designed for Blender Cycles. Suitable for stills and animation in 4K+, including closeups, as well as real-time use. This model represents over 150 hours' work, and is the most advanced and detailed 3D model I have ever created to date. 8K PBR textures.
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MODEL, TEXTURES & MATERIALS:
Textures:4096x4096 (displacement map, .EXR)
8192x8192 (diffuse, specular, metallic, roughness, normal)
Normal and Displacement maps were baked from a high resolution sculpt.
The head was separated and subdivided further to create an ultra-high-res normal map for the head.
Each scale on the head and neck and many elsewhere on the body was sculpted by hand for maximum realism and detail. Also included is a set of alternative textures with a different pattern. Simply replace the files in the 'Textures' folder with those from the 'AltTextures/Textures/' folder. The UV map & textures are asymmetrical.
The UV islands are scaled to maximise detail around areas that may be seen in close up (particularly around the eyes and head).
Polys (subDiv 0):
Verts: 18,989
Faces: 18,776
Tris: 37,360 Polys
(subDiv 1):
Verts: 69,579
Faces: 69,152
Tris: 138,112
For production renders I recommend rendering at subdivision level 2 or 3. Modelled where 1 blender box.
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