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Coleção de equipamentos de conferência Modelo 3D

Licença de modelo 3D: Padrão    Licença de atualização
Nov 11, 2020
CheckMate Pro Certificado
StemCell Certified
FORMATOS
NATIVO
3ds Max 2013  |  V-Ray 3.5
3ds Max 2013  |  V-Ray 3.5
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
3ds Max 2018  |  Arnold 5.3.1.1
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
FBX
OBJ
FBX Specular v
3D Modelo Especificações
70,170 Polígonos
75,145 Vértices
Polygonal Quads/Tris Geometria
Texturas
Materiais
Mapeado por UV
non-overlapping UVs não enrolados
ID do produto: 1645682
2013 Produtos
Desde 2010
1733
126
1226

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DESCRIPTION
A High Quality Photo Real model for Three Conference Equipment will enhance detail and realism to any of your rendering projects. The models have a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2013 and rendered with V-Ray. Hope you like it!
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This Collection Contains :
For more Info , copy the ID to search Bar
1643585
1644394
1642375
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Models in this collection
Projector                     - 54,583    polys
Screen                        - 8,098      polys
Microphone                - 7,489      Polys
all models                   - 70,170 Polys
------------------------------------------------------------------------------
Features:
-Fbx and obj exported with textures with no errors(Tested)
- All objects are completely unwrapped without overlapping
- Models resolutions are optimized for polygon efficiency. (In 3Ds Max, the Turbo-smooth function can be used to increase mesh resolution if necessary.)
- Models are fully textured in each Formats
-No errors or missing files
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Model is fully textured with all materials applied.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary just drop your models into the scene and start rendering.
- Units: cm
- Scene objects are organized by groups
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Textures
PBR textures 2048x2048 pixels and 4096x4096 Pixels
each material Contains
_Diffuse.png
_Specular.png
_Glossiness.png
_Normal.Png
_Emissive.Png
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