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Luminária 02 Modelo 3D

$9
ou
Licença de modelo 3D: Padrão    Licença de atualização
FORMATOS
NATIVO
3ds Max 2018  |  Default Scanline
FBX
OBJ
Additional Texture Maps (Curvature/Color ID/UV Tem
Specular/Gloss PBR Textures
Unreal Engine 4 Textures
Unity Engine Textures
Outros arquivos
sp_lightfixture02.zip
lightfixture02_highpoly.zip
3D Modelo Especificações
211 Polígonos
262 Vértices
Polygonal Quads/Tris Geometria
Texturas
Materiais
Mapeado por UV
non-overlapping UVs não enrolados
ID do produto: 753677
283 Produtos
Desde 2009

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Light Fixture 02 is a game-ready asset originally modeled in 3DS Max 2018. This product is intended for game/real time/background use. This model is not intended for subdivision.

Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.

Emissive map included so you can both on and off versions of the light.

||SPECS||

|| Geometry ||

Geometry count:

-211 polys
-388 tris
-262 verts

No n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Dimensions: 19cm x 125cm x 19cm
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine
No special plugins needed.
.obj and .fbx versions exported from 3ds Max 2018


|| Textures ||

1024x1024 base color, roughness, metalness, normal, emissive, and AO (ambient occlusion) maps

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.
Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them.

Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter.

++ BONUS ++

The high poly model used to bake texture maps for the Bren is also available for download. (3ds Max 2018/fbx/obj)


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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