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Pardal (animado) Modelo 3D

$699
ou
Licença isenta de direitos
- Todos os usos estendidos
Licença isenta de direitos
- Todos os usos estendidos
Formatos Incluídos
Mar 14, 2019
CheckMate Pro Certificado
Maya 2016 mental ray

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3D Modelo Especificações
ID do produto:1386251
Publicados:
Geometria:Polygonal Quads only
Polígonos:31,356
Vértices:35,531
Texturas:Yes
Materiais:Yes
Rigged:Yes
Animado:Yes
Mapeado por UV:Yes
UVs não enrolados:Mixed
Artista
TurboSquid Membro desde September 2007
Atualmente vende 250 produtos
Conquistas:
Classificação do produto
Sem classificação
Descrição
Animated 3D model of House Sparrow (Passer domesticus), created in Maya 2016.
Units: cm. Real-world scale.Scaleable rig.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation.
No plugins used, rig Selector and animation Baker integrated into scene.

Please watch attached video with rig preview.

5th Generation Rig features:
- controls Selector Window
- rig is scaleable
- foldable wings and tail (2 corrective blendshapes used for better appearance)
- eyes blinking (independent eyelids controls), iris size, eye membrane
- automatic feathers flickering (has 2 parameters to control)
- automatic feathers dynamics (has 2 parameters to control)
- minimized feather intersection (smooth meshes before render for best quality)
- LOD geometry (for faster posing and animation preview)

Selector Window features:
- select W (front side of Main_Control) to activate Window
- fast and easy controls selection
- save/load poses
- quick save/load 8 poses (poses saved to default Maya script folder)
- mirroring poses
- dynamics Initial state button (use it to reset dynamics for starting frame)
- animation baker (preparing scene for FBX export)

Animation Baker for Triduza's Rigs of 5th Generation included (integrated into Selector Window as button).
Animation made in Maya can be exported to FBX just in 2 clicks.Tested with Cinema4D, Blender, Unity.

Animations (baked) exported to .FBX format.
Some software (like Cinema4D) requires to invert transparency maps to cast model properly.

Model using Mental ray shaders, but scene also contains basic shaders (blinn), which can be applied in Hypershade before exporting to FBX.

Files:
HouseSparrow_Fly1.mb - contains infinite rapid flying cycle animation (64 frames), you can set any length of your clip.
HouseSparrow_Fly2.mb - contains infinite flying cycle animation (18 frames).
HouseSparrow_Fly3.mb - contains infinite flying cycle animation (18 frames).
HouseSparrow_Jumps1.mb - contains infinite jumping cycle animation on place (64 frames).
HouseSparrow_Jumps2.mb - contains infinite jumping cycle animation with forward motion (64 frames).
HouseSparrow_LandEatTakeoff.mb - contains 3 animations seamlessly connected to 1 clip with 4 camera angles, frames 1-50 - landing, 51-230 - eating, 231-280 - taking off.
HouseSparrow_Poster.mb - contains main product image at fame 3 with camera motion blur.
HouseSparrow_Poses.mb - contains 10 poses,
using HouseSparrow_Rigged.mb as reference.
HouseSparrow_Simple.mb - is a simplified version with LOD geometry only - it works very fast in viewport (dynamics excluded).
You can switch between full and LOD versions if you will use files as reference.

Polygons:
Faces: 31356
Vertices: 35531

Textures:
HouseSparrow_Body_(Diffuse, Glossiness, Height, Opacity, Specular) .png (8192x8192)
HouseSparrow_FeathersUp_(Diffuse, Glossiness, Height, Opacity, Specular) .png - (8192x8192)
HouseSparrow_FeathersBot_(Diffuse, Glossiness, Height, Opacity, Specular) .png - (8192x8192)
zPoolBW.hdr (2048x1024) environment map

#### 5th Generation Rig (short list):
MainControl, body, belly, tail, undertail, LR_main_tail_feather, neck, head, beak, upper_beak , throat , tongue, LR_eye,
LR_Wing, LR_alula, LR_membrane, LR_main_wing_feathers, LR_scapular_wing_feathers, LR_alula_wing_feathers
LR_upleg, LR_knee, LR_leg, LR_foot, LR_fingers
All Rig controllers have icons and can be easily selected or deselected inside Selector Window.
SAVE button, LOAD button, BA
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