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Cupê esportivo futurista Modelo 3D

Licença de modelo 3D: Padrão    Licença de atualização
Dec 23, 2020
CheckMate Pro Certificado
FORMATOS
NATIVO
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Software
3D Studio
FBX
OBJ
3D Modelo Especificações
121,754 Polígonos
136,301 Vértices
Polygonal Quads/Tris Geometria
Texturas
Materiais
Mapeado por UV
Mixed UVs não enrolados
ID do produto: 1298956
347 Produtos
Desde 2005
324
20

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High detailed 3D model of Futuristic Sport Coupe with interior. The model is designed and produced completely by HKV Studios. Absolutely generic and free from any third party claims.

Main features:
    - Originally created with 3ds Max 2015
    - Two MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 17. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 8 textures, which vary in resolution from 1024x1024px to 2048x2048px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 121,754 faces and 136,301 vertices
       MeshSmooth iteration 1: 485,189 faces and 515,846 vertices
       MeshSmooth iteration 2: 1,940,756 faces and 2,001,806 vertices

   - MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 121,754 faces and 136,301 vertices
       Subdivision iteration 1: 485,189 faces and 515,846 vertices
       Subdivision iteration 2: 1,940,756 faces and 2,001,806 vertices

   - C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 121,749 faces and 136,301 vertices
       Subdivision iteration 1: 485,169 faces and 515,846 vertices
       Subdivision iteration 2: 1,940,676 faces and 2,001,806 vertices

   - FBX and OBJ formats (3 files included for each format):
       low: 121,754 faces and 136,301 vertices
       medium: 485,189 faces and 515,846 vertices
       high: 1,940,756 faces and 2,001,806 vertices

   - 3DS format (3 files included):
       low: 241,671 faces and 197,142 vertices
       medium: 970,378 faces and 634,853 vertices
       high: 3,881,512 faces and 2,261,206 vertices

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