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2020 Toyota Supra Modelo 3D

$169
ou
Licença isenta de direitos
- Somente usos editoriais
A propriedade intelectual descrita neste modelo , incluindo o marca "toyota", não é afiliada ou endossada pelos detentores dos direitos originais e deve ser usada de acordo com restrições de uso editorial .
Formatos Incluídos
Jul 5, 2019
CheckMate Pro Certificado
3ds Max 2015 Corona 1.7
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Hardware 2.0
3D Studio
OBJ
FBX

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3D Modelo Especificações
ID do produto:1422218
Publicados:
Geometria:Polygonal Quads/Tris
Polígonos:186,929
Vértices:211,052
Texturas:Yes
Materiais:Yes
Rigged:No
Animado:No
Mapeado por UV:Yes
UVs não enrolados:Mixed
Artista
TurboSquid Membro desde October 2005
Atualmente vende 356 produtos
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Notícia legal: A propriedade intelectual descrita neste modelo, incluindo o marca "toyota", não é afiliada ou endossada pelos detentores dos direitos originais.

Descrição
High detailed 3D model of 2020 Toyota Supra with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 21 textures, which vary in resolution from 796x33px to 5200x5200px
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 186,929 faces and 211,052 vertices
       MeshSmooth iteration 1: 746,881 faces and 795,772 vertices
       MeshSmooth iteration 2: 2,987,524 faces and 3,085,116 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 186,929 faces and 211,052 vertices
       Subdivision iteration 1: 746,881 faces and 795,772 vertices
       Subdivision iteration 2: 2,987,524 faces and 3,085,116 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 186,929 faces and 211,052 vertices
       Subdivision iteration 1: 746,881 faces and 795,772 vertices
       Subdivision iteration 2: 2,987,524 faces and 3,085,116 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 186,929 faces and 211,052 vertices
       medium: 746,881 faces and 795,772 vertices
       high: 2,987,524 faces and 3,085,116 vertices

   - .3DS format (3 files included):
       low: 373,023 faces and 218,371 vertices
       medium: 1,493,762 faces and 827,654 vertices
       high: 5,975,048 faces and 3,238,770 vertices
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