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2019 Aston Martin DBS Superleggera Modelo 3D

Licença de modelo 3D: Padrão    Licença de atualização
Oct 25, 2018
CheckMate Pro Certificado
FORMATOS
NATIVO
3ds Max 2015  |  Corona 1.7
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Software
3D Studio
FBX
OBJ
3D Modelo Especificações
320,338 Polígonos
356,791 Vértices
Polygonal Quads/Tris Geometria
Texturas
Materiais
Mapeado por UV
Mixed UVs não enrolados
ID do produto: 1335147
502 Produtos
Desde 2005
326
129

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High detailed 3D model of 2019 Aston Martin DBS Superleggera with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 20 textures, which vary in resolution from 128x128px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 320,338 faces and 356,791 vertices
       MeshSmooth iteration 1: 1,273,852 faces and 1,355,900 vertices
       MeshSmooth iteration 2: 5,095,408 faces and 5,261,146 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 320,338 faces and 356,791 vertices
       Subdivision iteration 1: 1,273,852 faces and 1,355,900 vertices
       Subdivision iteration 2: 5,095,408 faces and 5,261,146 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 320,338 faces and 356,791 vertices
       Subdivision iteration 1: 1,273,852 faces and 1,355,900 vertices
       Subdivision iteration 2: 5,095,408 faces and 5,261,146 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 320,338 faces and 356,791 vertices
       medium: 1,273,852 faces and 1,355,900 vertices
       high: 5,095,408 faces and 5,261,146 vertices

   - .3DS format (3 files included):
       low: 633,176 faces and 444,053 vertices
       medium: 2,547,704 faces and 1,676,239 vertices
       high: 10,190,816 faces and 6,350,366 vertices
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