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XM177 z wyrzutnią granatów XM148 Model 3D

przez Luchador
Licencja na model 3D: Standard    Licencja na aktualizację
FORMATY
OJCZYSTY
3ds Max 2018  |  Default Scanline
OBJ
FBX
Specular/Gloss PBR Textures
Unity 2017 Textures
Unreal Engine 4 Textures
Inne pliki
xm177_with_gl_quads.zip
xm177_with_gl_substance_painter.zip
xm177_with_gl_highpoly.zip
3D Model Specyfikacje
32,903 Wielokąty
17,297 Wierzchołki
Polygonal Tris only Geometria
Tekstury
Materiały
UV Mapping
non-overlapping Nieopakowane UV
ID produktu: 1203528
283 Produkty
Od 2009
4
33

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XM177 is a high quality, low poly asset originally modeled in 3DS Max 2018. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.

This firearm comes with a 30 round magazine, a 20 round magazine, a 40mm grenade and a 5.56 NATO cartridge. The grenade launcher is option and there are two different versions of the XM177: one standard, and one with the lower handguard removed so that the grenade launcher can be attached. The grenade launcher can also be used on its own. The 40mm grenade is designed so that the explosive can be removed and the shell can be used for ejection effects.


||SPECS||

Low Poly Model

The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:

-xm177
    -bolt_carrier
    -buttstock
    -charging_handle
    -ejection_port_cover
    -forward_assist
    -mag_release
    -rear_sight_aperture
    -safety
    -trigger
-xm148
    -barrel
-20roundmagazine
-30roundmagazine
-556_cartridge
-40mmgrenade


|| Geometry ||

Geometry count:

The geometry has been triangulated to ensure it shades as accurately as possible in game engines. So the polygon count and triangle count are the same.

XM177:
-33612 tris
-17685 verts

XM148:
-4238 tris
-2230 verts

40mm grenade:
-2106 tris
-1057 verts

30roundmagazine:
-2186 tris
-1158 verts

20roundmagazine:
-1231 tris
-648 verts

556_cartridge
-554 tris
-288 verts

No n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Weapon Dimensions: 75cm x 22cm x 7cm
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine 5
No special plugins needed.
.obj and .fbx versions exported from 3ds Max 2018


|| Textures ||

XM177: 4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps

XM148: 2048x2048 PBR Textures

40mm Grenade: 1024x1024 PBR Textures

30 Round Magazine: 1024x1024 PBR textures

20 Round Magazine: 1024x1024 PBR textures

5.56 Cartridge: 512x512 PBR textures.

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.
Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them.

Substance Painter 2 source files also available in the extra downloads, so that you can easily alter the textures as you wish with Substance Painter.

++ BONUS ++

The high poly model used to bake texture maps for the carbine, gl and grenade is also available for download. (3ds Max 2018/fbx)


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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