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White Dove (animowany) Model 3D

przez triduza
$599
lub
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Zawarte formaty
Jun 25, 2018
CheckMate Pro Atestowany
Maya 2016 mental ray
FBX 2016

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3D Model Specyfikacje
ID produktu:1298649
Opublikowany:
Geometria:Polygonal Quads only
Wielokąty:85,672
Wierzchołki:171,344
Tekstury:Yes
Materiały:Yes
Rigowany:Yes
Animowany:Yes
UV Mapping:Yes
Nieopakowane UV:Mixed
Artysta
TurboSquid Sprzedawca od September 2007
Obecnie sprzedaje 254 produkty
Osiągnięcia:
Ocena produktu
nieoceniony
opis
Animated 3D model of White Dove or White Pigeon 'Columba Livia' created in Maya 2016.
Units: cm. Real-world scale.Scaleable rig.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation.
No plugins used, rig Selector and animation Baker integrated into scene.

Please watch attached video with rig preview.

5th Generation Rig features:
- controls Selector Window
- rig is scaleable
- foldable wings and tail (2 corrective blendshapes used for better appearance)
- eyes blinking (independent eyelids controls), iris size, eye membrane
- automatic feathers flickering (has 2 parameters to control)
- automatic feathers dynamics (has 2 parameters to control)
- minimized feather intersection (smooth meshes before render for best quality)
- LOD geometry (for faster posing and animation preview)

Selector Window features:
- select W (front side of Main_Control) to activate Window
- fast and easy controls selection
- save/load poses
- quick save/load 8 poses (poses saved to default Maya script folder)
- mirroring poses
- dynamics Initial state button (use it to reset dynamics for starting frame)
- animation baker (preparing scene for FBX export)

Animation Baker for Triduza's Rigs of 5th Generation included (integrated into Selector Window as button).
Animation made in Maya can be exported to FBX just in 2 clicks.Tested with Cinema4D, Blender, Unity.

Animations (baked) exported to .FBX format.
Some software (like Cinema4D) requires to invert transparency maps to cast model properly.

Model using Mental ray shaders, but scene also contains basic shaders (blinn), which can be applied in Hypershade before exporting to FBX.

Files:
White_Dove_Animation_Fly1.mb - contains infinite flying cycle animation, slow motion (32 frames), you can set any length of your clip.
White_Dove_Animation_Fly2.mb - contains infinite flying cycle animation, speed flight (14 frames).
White_Dove_Animation_Fly3.mb - contains infinite flying cycle animation, gliding (119 frames).
White_Dove_Animation_Land_Eat_Takeoff.mb - contains 3 animations seamlessly connected to 1 clip with 3 camera angles, frames 1-70 - landing on surface, 71-250 - eating, 251-290 - taking off.
White_Dove_Animation_Walk.mb - contains infinite walking cycle animation (10 frames).
White_Dove_Poses.mb - contains 10 poses,
using White_Dove_Rigged.mb as reference.
White_Dove_Rigged_LOD.mb - is a simplified version with LOD geometry only - it works very fast in viewport (dynamics excluded).
You can switch between full and LOD versions if you will use files as reference.

Polygons:
Faces: 85672 (Model only: 31100)
Vertices: 171344 (Model only: 62200)

Textures:
WhiteDove_Body_(Diffuse, Glossiness, Height, Opacity, Specular) .png (8192x8192)
WhiteDove_FeathersUp_(Diffuse, Glossiness, Height, Opacity, Specular) .png - (8192x8192)
WhiteDove_FeathersBot_(Diffuse, Glossiness, Height, Opacity, Specular) .png - (8192x8192)
Pool_BW.hdr (2048x1024) environment map

#### 5th Generation Rig (short list):
MainControl, body, belly, tail, undertail, LR_main_tail_feather, neck, head, beak, upper_beak , throat , tongue, LR_eye,
LR_Wing, LR_alula, LR_membrane, LR_main_wing_feathers, LR_scapular_wing_feathers, LR_alula_wing_feathers
LR_upleg, LR_knee, LR_leg, LR_foot, LR_fingers
All Rig controllers have icons and can be easily selected or deselected inside Selector Window.
*detailed description in readme.txt
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