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Sphynx Cat Model 3D

przez Furok
$299
lub
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Zawarte formaty
Apr 3, 2019
CheckMate Pro Atestowany
Maya 2018 Arnold
Sphynx_ADD.rar
Additional textures and cornea stages meshes

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3D Model Specyfikacje
ID produktu:1392376
Opublikowany:
Geometria:Polygonal Quads/Tris
Wielokąty:48,845
Wierzchołki:48,780
Tekstury:Yes
Materiały:Yes
Rigowany:No
Animowany:No
UV Mapping:Yes
Nieopakowane UV:Yes, non-overlapping
Artysta
TurboSquid Sprzedawca od February 2014
Obecnie sprzedaje 62 produkty
Osiągnięcia:
Ocena produktu
3 Oceny przesłane
opis
High detailed realistic Sphynx Cat model. Clean UVmapped and professional textured. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.

Scene is ready to render with Arnold render to have the same result as on thumbnails.

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POLYCOUNT: 48845 (polygons)

Mesh is quad based mainly with less count of triangles, smoothable and clean.

Body mesh is 30447 polygons.

All other meshes (hooves, eyeballs, mouth, teeth) is 18398 polygons.

Hided meshes (cornea stage versions) is 960
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TEXTURES: 8192x8192 JPG files.

Textures for:
- Body (8192x8192)
- Eye Cornea (1024x1024)
- Eye Sclera (2048x2048)

Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion

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MEASUREMENT UNITS: Centimeters.

Model is a real world scale.

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FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)

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EYE COLOR

There is ColorCorrect node in Hypershade after Cornea texure, so you can adjust Hue and Saturation to get any color of eye, without texture editing.

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EYE STAGES

To make pupil bigger or smaller you can use addtitonal hided meshes of Cornea, or manually scale it by editing mesh.

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LIGHT RELATIONSHIPS

-Ground plane is not affected by lights: Back_Down_Light, Side_Light, Back_Contour_Light because of specific location.
-Back_Down_Light is not affect Sphynx_Eye_Shell_L_mesh and Sphynx_Eye_Shell_R_mesh to avoid ugly highlight.

You can change this, if you want, in In Relationship Editors > Light Linking.

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Model provided in the standart rigging pose.

NO PLUG-IN needed!

NO POSTWORK on this renders.

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Check for HD thumbnails!
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