Oferta specjalna! Poza

:::
Tylko wybrane elementy. Zobacz więcej ofert w Moje konto.

Realistyczny zestaw ludzkich oczu Model 3D

przez Myfysalim
$19
lub
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Zawarte formaty
Maya 2016 Default Scanline
3ds Max 2013 Corona 1.4
3ds Max 2017 Corona 1.4
FBX
OBJ
Other
Textures

Pełna pewność

Mieć pytania? Porozmawiaj teraz z nami.

Czat na żywo Teraz 24/7
3D Model Specyfikacje
ID produktu:1061149
Opublikowany:
Geometria:Polygonal Quads/Tris
Wielokąty:466
Wierzchołki:465
Tekstury:Yes
Materiały:Yes
Rigowany:Yes
Animowany:No
UV Mapping:Yes
Nieopakowane UV:Yes, non-overlapping
Artysta
TurboSquid Sprzedawca od June 2014
Obecnie sprzedaje 5 produkty
Osiągnięcia:
Ocena produktu
nieoceniony
opis
Realistic Human Eye Bundle

This eye is good for realistic human characters, redy for realtime games.

This is a high quality realistic human eye.
The eye comes with high detailed set of textures (2048 x 2048).
This model was made in 3ds Max, and final images rendered with Corona renderer.

The eye was modeled in real-world scale, the eyeball size is approximately 2,7 cm.

The HDR for the reflection is included.

The meshes are accurately modeled and easy to work with and smoothable (subdivision ready).

The base(subD0) mesh of the eyeball has 340 polygons and can be subdivided to a desired mesh density.

|| Features ||

- This bundle include 22 eyes
- Every eye has a 3 variation (Clear, Light blood, Heavy blood)
- PBR textures & shader
- used photo references for best results
- professional quality high resolution textures
- HDRI environment map for realistic reflections
- pupil animation controlled by a morpher
- 2 separate objects: cornea, eyeball
- clean geometry
- suitable proportions
- iris and pupil not symmetrical
- variable pupil deform
- real-world scale
- system unit: mm

|| Geometry statistics ||

932 (triangles)

Geometry statistics:

Eyeball mesh polycount: 340

Cornea mesh polycount: 126

|| Textures ||

Textures, (2048 x 2048) PNG files:
- color map
- depth map
- ao map
- specular map
- normal map
- gloss map

|| Renderings ||

Product is ready to render, lights and cameras included in file. (only in max file).

The pupil has a deform modifier to break the symmetry, if you want you can change back to symmetrical eye or add another deform for pupil. If you want another deform you should change the deform of both mesh (small pupil and for big pupil) version of eye. In real life also the left and the right eye has different shape of pupil.

|| File formats ||

Available more file formats:

- 3ds Max 2013/ 2017
- Maya
- OBJ
- FBX
- Marmoset Scene
Produkty powiązane
Więcej produktów według artystów