Oferta specjalna! Poza

:::
Tylko wybrane elementy. Zobacz więcej ofert w Moje konto.

Eyeball (20 kolorów) Rendering i Real-time KA-Set Model 3D

$18
lub
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Zawarte formaty
Maya 8.5 Maya Hardware
Maya 2014 Maya Hardware
3ds Max 2011
3ds Max 2012
3ds Max 2014
FBX 2014
Other TGA
Other

Pełna pewność

Mieć pytania? Porozmawiaj teraz z nami.

Czat na żywo Teraz 24/7
3D Model Specyfikacje
ID produktu:821301
Opublikowany:
Geometria:Polygonal Quads/Tris
Wielokąty:408
Wierzchołki:218
Tekstury:Yes
Materiały:Yes
Rigowany:No
Animowany:No
UV Mapping:Yes
Nieopakowane UV:Yes, non-overlapping
Artysta
TurboSquid Sprzedawca od February 2008
Obecnie sprzedaje 81 produkty
Osiągnięcia:
Ocena produktu
1 Ocena przesłana
niskander
Mar 31, 2018
When I render it it''s all black.
opis
Realistic 3D model of Human Eye, with 20 sets of eye colors on 4k textures. Best to create 3D Characters and 3D people, using in real-time video games and any visualization (rendering).
All meshes built for animation. The low poly model can be smoothed or subdivided. (You may see subdive model on the Thumbnails and on Turntables above)
Originally created with Maya 8.5 (file format .mb )

:::::::: SPECS & TEXTURES ::::::::

This product include:
Mesh: 408 Tris, 218 verts.
The scene includes 20 sets of eye colors, tens of separate shaders and textures.
Color maps: 4096x4096 pix,
Normal maps: 4096x4096 and 2048x2048 pix,
Specular is white (procedural),
Opacity is (procedural).
Standard shaders (blin in Maya, Phong in fbx), few sets of lights and cube maps that you may see on Thumbnails and on Turntables.
Textures in TGA format. Archived separately from geometry.

:::::::: PRESENTATION IMAGES ::::::::

Thumbnails and Turntable did in Maya viewport with Hardware rendering, especially to show this model in real-time renderings, like in engines of video games. No third-party renderer or plug-ins needed.

:::::::: GENERAL ::::::::

The model is built to real-world scale.
Units used: Centimeters.
Scene objects are organized by layers/Groups.
All objects individually named and in appropriate layers.
FBX file after export may need to adjust shaders a bit.

:::::::: ADDITIONAL NOTES ::::::::

The main eye is in the center of world coordinates. You'll find lowpoly and adapted version for subdiv \ smooth in layers.
Also, the scene includes (in the layer) 2 Eyes on the head's place (around 170 cm higher of the main eye).

You may see how these eyes look inside 3d character's head. For this please check our products ID: 786315, 786409, 786319.
Produkty powiązane
Więcej produktów według artystów