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Baby Elephant (ANIMATED) (FUR) Model 3D

$899
lub
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Zawarte formaty
Jul 7, 2014
CheckMate Pro Atestowany
Maya 2012 mental ray
Maya 2018 Arnold

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3D Model Specyfikacje
ID produktu:830376
Opublikowany:
Geometria:Polygonal Quads/Tris
Wielokąty:8,170
Wierzchołki:8,181
Tekstury:Yes
Materiały:Yes
Rigowany:Yes
Animowany:Yes
UV Mapping:Yes
Nieopakowane UV:Yes, non-overlapping
Artysta
TurboSquid Sprzedawca od September 2005
Obecnie sprzedaje 408 produkty
Osiągnięcia:
Ocena produktu
3 Oceny przesłane
opis
***INCLUDES THE UPDATED MAYA 2018/ ARNOLD FORMAT

High Detailed Photorealistic Baby (Asian) Elephant; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.


This model has a clean geometry based on quads and loops. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above)

- eyes, corneas are modeled separately.


- 4k High resolution texture + normal map (main color texture is .TGA)

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Formats included:

Maya 2018 .ma - Arnold
Maya 2012 .ma - Mental Ray
Maya 2012 .mb - Mental Ray

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The Maya 2012 formats are set with the '3' hotkey for the geometry approximation preview and render.


Polycount (quads):

main mesh: 8170

background plane: 260

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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2012 (*/**) in order to render the subtle/tiny hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 2 minute for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 8GB RAM)
--4 different hair systems.


* The actual files have been created with Shave and a haircut 6.0
** Please always use an updated Shave and a haircut release to avoid rendering issues.




RIG AND ANIMATION NOTES:

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.

Four animation sets have been included in maya files (referenced to the main rig) to make them easier to use and edit:

-walk (loop)-28 frames
-run (loop)- 28 frames
-eat (loop)-290 frames
-play (loop)-167 frames

*Please note the 'eat' and 'play' animations uploaded on Turbosquid preview have been reduced due to the maximum of 72 frames supported by the plugin.

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NO POSTWORK ON THESE RENDERS (MENTAL RAY)

***INCLUDES THE UPDATED MAYA 2018/ ARNOLD FORMAT
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