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Kot (makrela) (FUR) (ANIMOWANY) Model 3D

Licencja na model 3D: Standard    Licencja na aktualizację
Feb 8, 2012
CheckMate Pro Atestowany
FORMATY
OJCZYSTY
Maya 2011ma/mb  |  mental ray
3D Model Specyfikacje
8,150 Wielokąty
8,376 Wierzchołki
Polygonal Quads only Geometria
Tekstury
Materiały
UV Mapping
non-overlapping Nieopakowane UV
Rigowany
Animowany
ID produktu: 652952
433 Produkty
Od 2005
314
54

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High Detailed Photorealistic Cat (Mackerel Tabby) completely UVunwrapped, smoothable, fully rigged and animated, made with Maya - Shave and A Haircut for fur.
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This model is ready to render EXACTLY as you see above.
All the image previews have been taken from the animations included.

This model has been modeled with a clean topology based on quads and loops.
Eyeballs, teeth, tongue and gum are included and modeled separately

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The model is provided with the following high resolution textures (main color map is .TGA):

color (4096x4096)
bump (4096x4096)
specular (4096x4096)
ambient (4096x4096)


This asset comes fully rigged and animated.
Tree animation sets have been included in frames 1-261 and are defined below:

1)cat chase (1-210)
2)cat walk (212-232)
3)cat run (254-261)
cat bind pose frame 211
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Formats included:

.mb (maya 2011 binary)
.ma (maya 2011 ascii)

The Maya 2011 formats are ready to render exactly as you see above with MentalRay and Shave and A Haircut settings.
The Maya 2011 formats are set with the '3' hotkey for the geometry approximation preview and render.

Maya2011(ma/mb) polycount (quads):

Total: 8150
main: 5380
eyeballs:256
teeth: 1780
gum: 584
tongue:150

***********************
SHAVE AND A HAIRCUT NOTES:

The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out.
The actual rendering time is about 6 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single pentium quadcore with 8 gigs ram)
--7 different hair systems for a total of 310k hair primitives.
The Shave and Haircut Fur is included in each MAYA 2011 format (ma/mb).


RIG NOTES:

This model is rigged using simple ikHandles and NURBS primative control objects to help achieve realisitc animations of the the limbs,
joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.
Tree animation sets have been included in frames 1-261 and are defined below:

1)cat chase (1-210)*
2)cat walk (212-232)
3)cat run (254-261)
cat bind pose frame 211

*animation completed by Kahye Hwang at the Creature Animation School
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NO POSTWORK ON THESE RENDERS (MENTAL RAY)

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