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Ligier JS P320 LMP3 Sezon 2020 2021 Model 3D

$89
lub
Licencja bezpłatna
- Tylko do użytku redakcyjnego
Własność intelektualna opisana w tym modelu , włączając marki "le mans series", "imsa" i "michelin", nie jest powiązana z pierwotnymi posiadaczami praw lub popierana przez tych właścicieli i musi być wykorzystywana na ograniczeniach dotyczących używania redakcji a>.
Zawarte formaty
Oct 22, 2019
CheckMate Pro Atestowany
Certyfikat StemCell
3ds Max 2016 V-Ray 3.30.04
Cinema 4D R18 Advanced Render
Cinema 4D R18 Arnold 5.3.1.1
Unity 5.4
Unreal 4.10
3ds Max 2018 Arnold 5.3.1.1
3ds Max 2015 mental ray
3ds Max 2015 V-Ray 3.2
Maya 2017 Arnold 5.3.1.1
Maya 2015 V-Ray 3.2
3D Studio
DXF 2010
FBX
OBJ
STL
FBX Metallic v
FBX Specular v
glTF 2.0

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3D Model Specyfikacje
ID produktu:1462878
Opublikowany:
Geometria:Polygonal Quads/Tris
Wielokąty:20,561
Wierzchołki:21,641
Tekstury:Yes
Materiały:Yes
Rigowany:No
Animowany:No
UV Mapping:Yes
Nieopakowane UV:Yes, non-overlapping
Artysta
TurboSquid Sprzedawca od July 2008
Obecnie sprzedaje 525 produkty
Osiągnięcia:
Ocena produktu
nieoceniony
Kategorie

Nota prawna: Własność intelektualna przedstawiona w tym modelu , włączając marki "le mans series", "imsa" i "michelin", nie jest powiązana z pierwotnymi posiadaczami praw ani przez nie zatwierdzona.

opis
Low-poly subdivision-ready 3D model of Ligier JS P320 LMP3 Season 2020 2021 with PBR materials (Specular and Metallic workflows). Race car is planned to partcipate in the IMSA Prototype Challenge Season 2021.

Advantages of the model:

- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 36 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Polygons count: 20,561 (no n-gons)
    Subdivision 1 polygons count: 162,978
    Subdivision 2 polygons count: 651,912
- Vertices count: 21,641
- Unit Scale: Metric / Centimeters


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular (4,096 x 4,096 PNG)
- Glossiness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Opacity (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Textures (Metallic workflow):
- Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Metallic (4,096 x 4,096 PNG)
- Roughness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Opacity (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in the following formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- STL


You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
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