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Platforma lądowania Model 3D

przez ScratchFX
Licencja na model 3D: Standard    Licencja na aktualizację
Oct 23, 2014
CheckMate Lite Atestowany
FORMATY
OJCZYSTY
Maya 2013  |  mental ray 3.10.1.3
3ds Max 2012  |  Default Scanline
FBX 2013
OBJ
3D Model Specyfikacje
357,976 Wielokąty
375,028 Wierzchołki
Polygonal Quads/Tris Geometria
Materiały
ID produktu: 850947
41 Produkty
Od 2010
2
6

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ScratchFX Landing Platform.
A great model for all your vertical flying vehicles. It can be used for helicopters to space craft and would also be great as an architectural prop.
Measuring approximately 27 meters high and around 92 meters across. It has a stairway at the rear and a catwalk under and around the platform.
It also has a very large elevator that can be easily animated for any cargo shipments.
The elevator size is approximately 7 meters by 18 metres big enough for a car or a truck.


Modeled to scale and as a clean optimized polygon mesh (Sub-D).
You can apply a mesh smooth to all polygon geometry or add a mental ray sub-D with the approximation editor for easier and faster render work flow. All geometry has been named and grouped for easy selection and there are several basic materials attached to the model also for easier selection.

I have included a 2048 resolution HDRI angular environment map to help with the lighting.
Please place the HDRI texture map into the Maya/Sourceimages folder and the texture map should load without any problems.

The Maya Scene file can be rendered through the ScratchFX_Camera.
This scene file has been rendered with mental ray so make sure to enable mental ray in your plugins window.

The 3ds Max 2012 Scene file is not setup to be rendered.

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File Formats:

MAYA 2013
ScratchFX_Landing_Platform_Scene.MB
ScratchFX_Landing_Platform_Scene.ASCII


3DS MAX 2012
ScratchFX_Landing_Platform.max


FBX
(FBX Plug in version 2013.1 Release)
ScratchFX_Landing_Platform_FBX_2012
ScratchFX_Landing_Platform_FBX_2013

OBJ
ScratchFX_Landing_Platform_OBJ


Textures
ScratchFX_Landing_Platform_Angular_HDRI   (2048)
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