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Szary wilk (FUR) (RIGGED) Model 3D

przez cgmobile
Licencja na model 3D: Standard    Licencja na aktualizację
FORMATY
OJCZYSTY
3ds Max 2015  |  V-Ray 3.2
FBX 2015
OBJ 2015
3D Model Specyfikacje
21,967 Wielokąty
23,297 Wierzchołki
Polygonal Geometria
Tekstury
Materiały
UV Mapping
Mixed Nieopakowane UV
Rigowany
Animowany
ID produktu: 913290
610 Produkty
Od 2009

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High Detailed Photorealistic Gray Wolf(FUR)(RIGGED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
*********************************************

The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 70 cm. on the sholder.
Teeth,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 400 000 hairs.
There is 6 hair and fur nodes.
Like a bonus you get and 20 frames walk cycle loop animation.
You can download and see the free video animation file.

*********************************************

Walf_FUR_RIGGED_max.zip contain 4 .max files:

01.WOLF_FUR.max - the preview images.The model in skin pose.Ready for rigging.With FUR.
Vray renderer 3.2 setup and materials.Includes Vray-materials.

02.WOLF_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 6 spline curves sets - for the head,legs,body,neck,eyes,ears

03.Walf_FUR_RIGGED.max - The model RIGGED in skin pose (transform to zero)
Vray renderer 3.2 setup and materials.Includes Vray-materials.

04.WOLF_WALK_CYCLE.max - 20 frames walk cycle loop animation
Vray renderer 3.2 setup and materials.Includes Vray-materials.

********************************************************

High resolution textures:

wolf_body_bump_map.jpg (4096x4096)
wolf_body_color_map.jpg (4096x4096)
walf_eye.jpg(900x900)
walf_teeth_base_color.jpg (1024x1024)
walf_teeth_base_reflection.jpg (1024x1024)
walf_tongue.jpg (1024x1024)

********************
Gray Wolf body:
Vertices :17574
Polygons :17526

Total Gray Wolf:
Vertices :23297
Polygons :21967

********************
The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- custom wire parameters and expretions for a better fisical movment
- custom atributes for the ears,hoofs
- 2 morph targets (open-close eyes,and hoofs)
- morph target for extreme twisting of the neck
- advansed twisting sistem for the spine and the neck
- the morph target meshes are included in the .max file

NOTE: Vray is required for the Max scene.

The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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