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2020 Ogólny Amper RS Model 3D

FORMATY
OJCZYSTY
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Model Specyfikacje
274,050 Wielokąty
299,606 Wierzchołki
Polygonal Quads/Tris Geometria
Tekstury
Materiały
UV Mapping
Mixed Nieopakowane UV
ID produktu: 1599028
514 Produkty
Od 2005
307
129

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High detailed 3D model of Generic Electric Sport Car with interior and suspension code-named 'Ampere RS'. The model is designed and produced completely by HKV Studios. Absolutely generic and free from any third party claims.

Main features:
    - Originally created with 3ds Max 2015
    - Two MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 34. All objects are intelligently named
    - Doors, hood, trunk and charging cap can be opened
    - Charging station shown on the previews is included
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 20 textures, which vary in resolution from 128x128px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads
    - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 274,050 faces and 299,606 vertices
       MeshSmooth iteration 1: 1,093,543 faces and 1,146,125 vertices
       MeshSmooth iteration 2: 4,374,172 faces and 4,478,149 vertices

MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 274,050 faces and 299,606 vertices
       Subdivision iteration 1: 1,093,543 faces and 1,146,125 vertices
       Subdivision iteration 2: 4,374,172 faces and 4,478,149 vertices

C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 274,050 faces and 299,606 vertices
       Subdivision iteration 1: 1,093,543 faces and 1,146,125 vertices
       Subdivision iteration 2: 4,374,172 faces and 4,478,149 vertices

FBX and OBJ formats (3 files included for each format):
       low: 274,050 faces and 299,606 vertices
       medium: 1,093,543 faces and 1,146,125 vertices
       high: 4,374,172 faces and 4,478,149 vertices

3DS format (3 files included):
       low: 545,443 faces and 338,155 vertices
       medium: 2,187,086 faces and 1,234,341 vertices
       high: 8,748,344 faces and 4,738,795 vertices

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przez
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