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Fox (2) (animowane) (futro) Model 3D

$999
lub
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Zawarte formaty
Oct 31, 2017
CheckMate Pro Atestowany
Maya 2017 Arnold
Maya 2018 Arnold

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3D Model Specyfikacje
ID produktu:1214960
Opublikowany:
Geometria:Polygonal Quads only
Wielokąty:12,914
Wierzchołki:13,004
Tekstury:Yes
Materiały:Yes
Rigowany:Yes
Animowany:Yes
UV Mapping:Yes
Nieopakowane UV:Yes, non-overlapping
Artysta
TurboSquid Sprzedawca od September 2005
Obecnie sprzedaje 406 produkty
Osiągnięcia:
Ocena produktu
nieoceniony
opis
High Detailed Photorealistic Fox; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above - hit the '3' button for the geometry approximation preview and render)
- eyes, corneas, gum, teeth and tongue are modeled separately.
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--4 High resolution textures:
color.png (8192x8192)
specular.png (8192x8192)
bump.png (8192x8192)
mouthNormal.png (8192x8192)
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Measurement units: centimeters
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Formats included:

-Maya 2018-

Fox_SignaturePoseMaya2018Shave96v11.ma.ma- signature/preview pose (maya 2018 ascii)
Fox_RIGMaya2018Shave96v11.ma - default RIG (maya 2018 ascii)
hairCurvesExportedMaya2018.ma - hair curves (nurbs) converted from shave and a haircut hair primitives.

-Maya 2017-

Fox_SignaturePoseMaya2017Shave95.ma.ma- signature/preview pose (maya 2017 ascii)
Fox_RIGMaya2018Shave95.ma - default RIG (maya 2017 ascii)
hairCurvesExportedMaya2017.ma - hair curves (nurbs) converted from shave and a haircut hair primitives.

-Fbx-
hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.
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Mesh resolutions- Polycount (quads):

main Fox mesh: 9340
eyeballs/corneas: 288
gum-teeth: 2778
tongue: 508
background plane: 1
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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2017/2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 5 minutes for a 1480x800 frame)
--7 different hair systems for a total of about 1.1m hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.

* The actual files have been created with Shave and a haircut 9.6
** Please always use an updated Shave and a haircut release to avoid rendering issues.

ARNOLD NOTES:
The actual rendering settings (AA=4) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.

RIG & ANIMATION NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.

3 fully editable animation sets have been included in maya 2017 (referenced to the main rig) to make them easier to use and edit:

-walk (30 frames - loopable)
-run (24 frames - loopable)
-attitude (200 frames)
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OTHER NOTES:
-The model is provided in the standard RIG pose.
-The signature preview pose is also included in a separate maya file.
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NO POSTWORK ON THESE RENDERS (ARNOLD)
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