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Zestaw do wina i kieliszków Model 3D

$25
lub
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Zawarte formaty
Blender 2.72

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3D Model Specyfikacje
ID produktu:548715
Opublikowany:
Geometria:Subdivision
Wielokąty:1
Wierzchołki:1
Tekstury:Yes
Materiały:Yes
Rigowany:No
Animowany:No
UV Mapping:Yes
Nieopakowane UV:Yes, non-overlapping
Artysta
TurboSquid Sprzedawca od June 2010
Obecnie sprzedaje 6 produkty
Osiągnięcia:
Ocena produktu
nieoceniony
opis
Alcohol is very versatile. It ranges from the cheap swill purchased by young adults for a night on the town, to the decades old expensive nectar sipped by the rich and fancy. In this pack you have all you need for you character to guzzle, sip, slurp, and otherwise drink the alcohol of your choosing in the glassware you prefer.

The following is included (in the same order as in the individual pictures above):

Bordeaux glass- 5,248 polygons

Brandy glass- 7,552 polygons

Champagne glass- 5,504 polygons

Martini glass- 6,528 polygons

Pinot/Barolo glass- 5,248 polygons

Small rocks glass- 3,200 polygons

Tumbler- 3,200 polygons

Water glass- 7,552 polygons

Decanter #1 (with stopper)- 9,728 polygons

Decanter #2 (with stopper)- 11,008 polygons

Decanter #3 (with stopper)- 9,984 polygons

Wine Bottle #1 (with cork)- 9,472 polygons

Wine Bottle #2 (with cork and label)- 9,952 polygons

Wine Bottle #3 (with label)- 13, 216 polygons

Wine Bottle #4- 12, 736

Ice Cubes (three in one file)- 14,208 polygons (together)



__Model Pack Details__

Software: Blender

File Formats Included: BLEND, FBX, OBJ. FBX and OBJ files may need materials adjusted and texture images reapplied. FBX and OBJ files were exported from Subsurf level 1, so may need smoothing. The FBX files were tested in Maya 2014.

Textured?: Yes. Texture files packed into .blend and included separately in the .zip. The label on the wine bottles is of a fictional brand. A .psd file of the label and a .jpg devoid of text are included so that you can customize the label to your liking.

Subsurf Applied?: No

Render ready?: Yes, in Blender Internal and Cycles.
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