Sprzedaż! Aż do 50% Poza Tylko wybrane elementy. Sprzedaż kończy się dni godziny minuty sekundy.

Kawałek arbuza Kawałek restauracji Uroczystość uro Model 3D

przez Litarvan
Licencja na model 3D: Standard    Licencja na aktualizację
FORMATY
3ds Max 2012  |  V-Ray 2
3ds Max 2009  |  Default Scanline
Other tiff
3D Studio
OBJ
FBX
OBJ obj
Other TIFF
Other
3D Model Specyfikacje
4,144 Wielokąty
4,146 Wierzchołki
Polygonal Quads/Tris Geometria
Tekstury
Materiały
UV Mapping
non-overlapping Nieopakowane UV
ID produktu: 967945
1030 Produkty
Od 2005
17
129

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24/7 czat na żywo
- V-Ray and standard materials
- Hi-Res Realistic product
- Correct scale
- Object(s) in their own layer (name via product name)

The poly nad vertices count apply for the whole collection combined.

Maps in max archives (5K (5000 Polygons) version):
Diffuse 4096*4096px JPG
Normals 2048*2048px JPG
32 bit Displacement 2048*2048px exr
16 bit Displacement 2048*2048px jpg

These are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)

Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:

Diffuse 8192*8192px TIF
Normal 4096*4096px TIF
Displacement 16bit 4096*4096px TIF
Displacement 32bit 4096*4096px EXR

If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.

Objects are in their own layer called '_Merged_Buyed'. No part-name confusion when importing. Centered on 0,0,0.
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