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Ultimate Rigged Anatomy Combo **Includes Male (Caucasian, African American) and Female (Caucasian, African American) walk cycles**
Completely optimized and Rigged for Maya 2018 (Arnold Render) / 3DSMax (Arnold Render) / Unity includes PDF explaining rigs for both Maya and 3DS Max
Full Body Maya Rigged Character Includes full body skeletal system with connective tissue, muscular system, circulatory system, nervous system, lymphatic system, digestive system, respiratory system, and urogenital system.
Please note this combo contains 4 Maya files 4 3DSMax files and 4 Unity files.
Unity Files (Male): Unity Ultimate Rigged Male: (walk cycle not included) Unity Rigged African American Male: (walk cycle not included)
==RIGGING== -Easy GUI for toggling all systems (Maya / 3DSMax) -Character has full body rig to allow custom posing and anaimation -Fingers have easy finger roll sliders -Genitals are fully rigged -Feet have roll sliders for easy animation -Arm and Legs use IK solving. -Eyes have Aim Control -Mouth has Slider control -Transparency sliders allow custom levels of transparency per system. -All systems can be toggle on or off. -Several x-Ray Body shaders can be toggled on or off to see how the skin is positioned over the muscles and bones. -Built-in control sliders allow for model to be rotated 360 degrees without disrupting lighting.
-Native 3DSMax file and Native Maya file -Real World Scale (H:190cm, W: 190cm, D:37cm) (6.25 ft tall) (rig allows scaling to any size) -Every object is select-able and named / grouped properly for easy organization -Realistic Textures -Displacement maps (Maya) -Normal maps (3DSMax) -Clean edge-loop based topology (no n-gons, minimal triangles) -Light set up ready to Render
Unity Files (Female): Unity Rigged Caucasian Female (walk cycle not included) Unity Rigged African American Female (walk cycle not included)
==FEATURES== -Easy GUI for toggling all systems (Maya / 3DSMax) -Character has full body rig to allow custom posing and animation -Fingers have easy finger roll sliders -Breast have dynamic jiggle (Maya only) and manual controls -Feet have roll sliders for easy animation -Arm and Legs use IK solving. -Eyes have Aim Control -Mouth has Slider control -Transparency sliders allow custom levels of transparency per system. -All systems can be toggle on or off. -Several x-Ray Body shaders can be toggled on or off to see how the skin is positioned over the muscles and bones. -Built-in control sliders allow for model to be rotated 360 degrees without disrupting lighting.
-Native 3DSMax File and Maya File -Real World Scale (Height 5'''' 10'''') -Realistic Textures -Displacement maps (Maya) -Normal maps (3DSMax) -Clean edge-loop based topology (no n-gons, minimal triangles) -Light set up ready to Render
All Preview images are Rendered in Maya unless otherwise noted. All Animations are Playblasts in Maya.
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