Gigantic 'organically grown' cityscape. No building mesh repetition what so ever. Set uses 193 quality power of 2 textures (used across multiple buildings). Model is light enough to be used for games or simulations, and is equally suited for prerendering for film or print. Contains over 5,000 unique buildings.
If you have a real piece of urban terrain you need to recreate in 3D form, our scripts can build it for you at a fraction of the costs of traditional methods. Model can be created in days, rather than months. Please ask for details. Part of a huge linked collection available from ES3DStudios. Other sets from us re-use same texture set.
Model consists of 1,890,745 polygons spread over approx. 4km x 2km. Over 5k buildings. No mesh repetition. Modeled predominately in tris. Quoted poly count is for triangles. Ocean surface shown in renders is a 3ds Max specific effect - not exported to other formats.
Please Note: Textures are supplied only in the Maya MB zip - download this file whatever format you require.
Texture Res:193 bmp textures in power of 2 resolutions. Mostly 256 square, some 512 and 512x256. An untextured version of this set is also available at a lower price. This model is not intended for subdivision. Please note: mesh nodes are split ' one per material'. Each material has its own mesh-node consisting of polygons spread out over the city.